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Dark Dragon, Phantom Blaster "Diablo" -
June 2, 2015
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card named "Dark Dragon, Phantom Blaster "Diablo"" from your G zone, and turn it face up] If the number of face up cards in your G zone is two or more, until end of turn, this unit gets [Power]+10000/[Critical]+1 and "[AUTO](VC):[Choose three of your rear-guards, and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, your opponent may choose two of his or her rear-guards, and retire them. If two rear-guards were not retired, your opponent cannot call cards from hand to (GC) until end of that battle.".
Our week wraps up with the sum of all your efforts in
G-Shadow Paladin. Phantom Blaster Diablo here has an ACT
skill, paid by Counterblast 1 and G Persona Blast. He
then gains 10k and a Critical, and as soon as he
attacks, you can sack 3 rear-guards to force the
opponent to retire two of theirs. If they can't or
won't, they can't guard Diablo's attack.
(I'm going by errata because Bushiroad dropped the
already cracked ball of translation yet a-fucking-gain)
So what we have is CB1 and -3 to make the opponent -2.
Not a high quality +2 since your opponent chooses what
dies, so at first it doesn't sound like it's worth the
investment. In a vacuum, not really. However, the -3 can
be mitigated with new Charon and come July David, so at
least it'll wash. For those of you who pay attention to
the cards and know the opponent lacks a Sentinel, just
gaining the 10k and Critical without sacking is fine.
The retire-to-seal-guard should only be used if you
don't trust Phantom Blaster not to meet one to the face.
Currently the only Shadow Paladin G-Unit worth running 4
of simply because space. He's not a bad finisher, at any
Dark Dragon, Phantom Blaster "Diablo"
AKA the only reason anyone was interested in the Legends
deck to begin with.
Alright, before I get into the lore of the retrained
Phantom Blaster Dragon, let's get the skill and rulings
out of the way. Once a turn, CB1 to Persona Flip,
if you have two or more face-up in your G-Zone (which is
why the Legends deck came with Grim Recruiter), Phantom
Blaster "Diablo" gets +10000/+1 crit for the turn.
On attack, retire three rear-guards to force your
opponent to retire two of their rear guards, if not,
PBDiablo gets the Transcore skill and prevents any unit
from being called to guard. If your opponent has
Sea Stamp Otter or units with resist or not enough
units, they can't guard. Yes, it's quite stupid.
As for the lore, well, apparently it's from an alternate
timeline where Majesty Lord Blaster didn't defeat the
Overlord and he went on to become the most powerful
being on Cray.
Sheesh, between this, Dragruler Revenant, The Ace and
Religious Soul Savior, I think we have enough alternate
future versions (or future children in the case of
Religious Soul Savior) of Block 1 bosses, no? Oh,
and Tsukiyomi's got a new form that's running around
Anyway, long story short, this card is stupidly busted.
It's one of those cards that makes me wonder what the
R&D guys were smoking when they came up with this one.
Oh well, use it until it gets limited if it does.
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