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Sword Deity of the Thunder Break, Takemikazuchi - #G-BT01EN/003

Date Reviewed: March 17, 2015

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC):[Counter Blast (2) & Choose a face down card named "Sword Deity of the Thunder Break, Takemikazuchi" from your G Zone, and turn it face up] If the number of face up cards in your G Zone is two or more, look at four cards from the top of your deck, search for two cards, put them into your hand, and put the rest on the bottom of your deck in any order. This ability cannot be used for the rest of that turn.

Rating:  3.75

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Saikyo
Cardfighter
R
Sword Deity of the Thunder Break, Takemikazuchi
 
Kanji Tatsumi would be so proud.
 
So here we have Oracle Think Tank's second Stride option, Takemikazuchi. (I'm rather put off by how a god of thunder is investing his power in an ability that's clearly not designed to actively hurt anyone) So anyway, as an ACT ability once you've Stridden this guy, you Counterblast 2 and turn a copy of itself in the G-Zone face up, and if you now have two face-up G-Units there, you look at the top 4 cards of your deck, add 2 of them to the hand, and put the others at the bottom of your deck.
 
...Eh, again, it's efficient enough in CB cost, I suppose with CB2 for +2. In fact, quite a lot of new OTT garners advantage via this tradeoff, seeking to use theoretically 5 Counterblast for +5. But it's only really through drawing more cards; it doesn't do a whole lot to get rid of problems, and in the age of nonsensical Stride units appearing, I would have hoped it would be either proactive if not as aggressive as them.
 
I guess it does allow you to commit from your hand without much of a problem since this gets cards back easily enough, but to be honest by the time you can use him your field should be set up anyway, so it's really all for tanking purposes.
 
It's not bad, but I have a feeling really fast murdering decks will take away more advantage than it can garner. Another reason to use the Dragonic sodding Overlord the sodding X with Stride, really.
 
3/5

Nanya

Sword Deity of the Thunder Break, Takemikazuchi
 
And welcome to our first real Stride unit of the week.  Sword Deity here is the first Oracle Think Tank support since, what? Mystical Magus?  ...Long time is long.  Anyway.  It's thanks to this unit and the other support of G-BT-01 that the Tsukiyomi ride chain has returned to being good.  After all, stacking your deck so that you can triple drive check triggers was never so much fun!
 
Anyway, Sword Deity here is a Persona Flip unit.  For a CB2 cost, you flip a copy of this guy over, so you're going to need at least two to make him work at all, and then, if you have two or more face up in your G-deck, so, this guy will be your second Stride at least, you get to look at the top four cards, add two to your hand and put two to the bottom of your deck.
 
While some people might think that "grinding doesn't win games", they've never gone against Tsukiyomi, which has the best grind game in all of Vanguard.
 
But, seriously, all of you who were waiting for Oracles to make a come-back, here you go!  I'm not kidding, this is one of the cards that really put Oracles back on the map in the meta-game in Japan and they can do so here.
 
...If we had more than just a small handful of major tournaments.  Seriously, Bushiroad, get some regionals in more areas already!
 
Rating: 4.5/5

 


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