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Ranunculus Flower Maiden, Ahsha -
March 4, 2015
[CONT](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):All of your units get "[CONT](VC/RC):During your turn, if you have a unit with the same card name as this unit on your (VC) or (RC), this unit gets [Power]+5000.".
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your rear-guards, search your deck for up to one card with the same card name as that unit, call it to (RC), shuffle your deck, and the unit called with this effect gets [Power]+2000 until end of turn.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
...Guess what. You don't get to upgrade this deck any
further until May. Sorry. So what we've got here is the
GB2, on-stride ace for Neo Nectar. On Stride, you select
a rearguard, and call from the deck a unit with the same
name, for CB1. The new unit also gets 2k power for that
turn. Generation Break 2 ability? To power up all units
that have a clone of themselves somewhere on your board
by 5k during your turn.
...Well, it's certainly got a better trick that most of
the other Neo Nectar aces, but to be honest, I'm not
feeling it. Again, the Generation Break ability is too
slow, and setting up a consistent field seems to still
be the only trick it can pull, save for a column game.
Most of the new stuff is going towards more calling, and
once the field is full it'll be sitting on its laurels
doing not very much compared to other aces who can end a
game on their own merits.
Cost's fair, but I want something a little harder
hitting than this, or maybe some more rear-guards that
have on-hit skills besides just more units when I
already have enough.
Ranunculus Flower Maiden, Ahsha
And winner of the best tongue twister name is Ahsha!
and the lore mentions she's one of the first Neo Nectars
with power on par with royalty. Huh, go fig.
When you Stride with Ahsha in the heart, you can CB1,
choose a unit in the Rear guard and superior call a copy
of it from the deck and give the new unit +2000 for the
Huh, that's pretty neat actually, filling up the rear
guards in a nice, neat way. What about the GB2
Oh, nice. So, to make it simple, if you have 3
boosters with the same name, they all get +5000 power
and if you have another Ahsha in the rear guard, both
the rear guard and vanguard versions of Ahsha get +5000
for the turn.
That's really good, very solid and a nice way to induce
a Final Turn very quickly.
Not much I can say, it's very similar to Paladin decks,
but plays differently enough that comparing them doesn't
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