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Sacred Tree Dragon, Jingle Flower Dragon - #G-BT02/009EN

Date Reviewed: May 19, 2015

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn]:[Choose a face down card named "Sacred Tree Dragon, Jingle Flower Dragon" from your G zone, and turn it face up] If the number of face up cards in your G zone is two or more, choose one of your units, and until end of turn, it gets "[CONT](VC/RC):During your turn, all of your units get [Power]+2000 for each unit you have with the same name as this unit.".

Rating: 2.75

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Saikyo
Cardfighter
R
Sacred Tree Dragon, Jingle Flower Dragon
 
That's better. Jingle Flower Dragon: a G-Unit that requires 2 other face-up G-Units to work, so you need to have performed Stride once before, but once you do and you Stride this, pay the cost of a G Persona Blast, pick a rear-guard, then all your units get 2k for every copy of the chosen unit on your field.
 
So basically, if you choose a unit you have 2 of, all your units gain 4k until end of turn. Best case scenario of course is choosing a booster you have 3 of for 6k to everything. Basically ensuring either 8k or 12k to all columns until the end of the turn.
 
It's certainly better, but as of now this is Neo Nectar's only real way to end an opponent by having massive attacks that are hard to guard against. It relies on you abusing your clone skills constantly to get the perfect board up, but at least Jingle Flower himself is Counterblast-free, so that's a point in its favour.
 
Not a perfect card by any stretch since it requires a perfect field and can be stopped if one plays smart with Kagero or similar, but nice to have and cheap to play. Not buy though. That's silly.
 
3/5

Nanya

Sacred Tree Dragon, Jingle Flower Dragon
 
Not quite as good as yesterday's card, but nice for pushing for lots of damage to accelerate the final turn.  Anyway, after you load up your field with Primavera, you use this to give all your units a max of +6000 just from this skill alone.
 
Sadly, this gets completely destroyed when playing against Narukami, Kagero, or Link Joker and even Shadow and Royal Paladins can easily disrupt this.  However, against most other decks, it'll be really effective.
 
Just don't rely on it to be your only win condition.
 
Rating: 2.5/5

 


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