Majesty Lord Blaster
Now THIS hasn't aged as well as the X. The second
original Gamebreaker, on attack, absorbs Blaster Blade
and Blaster Dark to the soul to gain 10k power. And once
you have both Blaster Blade and Blaster Dark in there,
he gains 2k +1 Critical.
...Don't like it as much now. A -2 is already pretty
expensive, and to be honest, we have like a butt-ton of
cards who can set up Mid Game Crit for less, with less
liberties taken. The 12k doesn't even justify this
thanks to the mass vanilla-isation of most of the good
decks or the absurd levels of hurt a VG alone can bring.
Blame Power Creep for leaving this guy in obscurity,
because he's totally manageable now.
Majesty Lord Blaster
Today we're looking at the 2nd of the four original
Devas for Vanguard. If you don't know, the four original
Devas were The End, MLB, Tsukiyomi and Phantom Blaster
According to the Lore, Majesty Lord here was so
powerful that when he defeated Phantom Blaster Overlord,
he split the soul in half, one half becoming Mordred
Phantom and the other half becoming Gust Blaster Dragon,
on top of it, the reason that the Aqua Force was freed
from being sealed by the Link Joker was because they
were scared of Majesty Lord's power.
Anyway, Majesty Lord here, when Blaster Dark and
Blaster Blade, the ones from BT-04 and BT-01, are in the
soul, it gets +2000/+1 critical. And, of course, Saikyo
likes to go "Vanguards that gain crits suck", he just
likes to say "LGCSSG" even though he knows that most
every vanguard that gains a crit sucks.
This was the first in a slowly increasing pool of
Crit gainers, that don't suck.
Ignoring that, if you attack with MLB, it gets a
break-ride power boost of +10000 if you move Blaster
Dark and Blaster Blade from the field to the soul.
Which is the biggest reason that this and Thing Saver
is better than Seeker Alfred and Thing Saver. MLB just
needs three total cards to get the crit (MLB, BD and
BB), Seeker Alfred needs nine total, four in the drop,
five rear guards to get to full power. And if you're
just legioning for raw power and not worrying about the
critical, just use Yvain or the vanilla Legion to go
with Thing Saver.
Unlike Legions or Stride, MLB can be active on the
turn you ride. No need for extra set-up, no need for the
opponent to be at grade 3, just ride, call the two
Blasters to rear, and go to town.
Though, why couldn't it have +3000 when Blaster Dark
and Blaster Blade were in the Soul? At least then it
would have the same Cross-Ride defense as The End or
Phantom Blaster Overlord does.
While I understand, via lore, why this is a Royal
Paladin, I'm a little sad that it wasn't a Shadow
Paladin as well. Oh well.
Still one of the strongest cards in the game, gets a
Stride in Fighter's Collection 2015, needs a Legion
revival, I think.