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Rikudo Stealth Dragon, Jorurirakan
- #G-FC01/012EN
Date Reviewed: Sep. 15, 2015

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC):[Counter Blast (2)] When this unit attacks a vanguard, you may pay the cost. If you do, choose one of your opponent's rear-guards, bind it face up, your opponent chooses a card from his or her hand, binds it face down, and if you have a heart card with "Shura Stealth Dragon" in its card name, at the end of that turn, your opponent puts the cards bound with this effect into his or her drop zone, and if you do not, at the end of that turn, your opponent puts the cards bound with this effect into his or her hand.

Rating:  3.67 / 5.00

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Saikyo
Cardfighter
R
Rikudo Stealth Dragon, Jorurirakan
 
Now we have something a bit more interesting. Jorurikadan here, on attacking the Vanguard, pays a cost of Counterblast 2 to bind a rear-guard the opponent controls and one card in the opponent's hand. They then bounce to the hand at the end of the turn...unless you have a Shura Stealth Dragon heart (as in the only build of it that WORKS currently), in which case they go to the drop zone instead.
 
Well, I'm glad they have a way to assured gain advantage of some form at the very least. It's efficient enough in terms of cost and works nicely with pressure units such as Dreadmaster to force hand. A bind from the hand means this is probably best as a finisher, when the opponent must toss away the shield-less units they wanted to keep for their Perfect Guards and use units with shield instead.
 
Apart from that, there isn't much to say about this card. It's good for the deck it's in. Unless G Nubatama turns out to basically grind the concept of Tier 1 into a fine snort-able powder or something.
 
3/5

Nanya

Rikudo Stealth Dragon, Jorurirakan
 
So, didn't get my review in on time yesterday, my bad.  Anyway, I'm back for this week, only today and tomorrow for cards, so we're looking at a Nubatama Stride from Fighter's Collection, huh?
 
What we have here is basically the Break Ride of Nubatama, but as a Stride.  Instead of forcing a discard, it binds a rear-guard face up and a card in hand face down, then if you have a Shura Stealth Dragon (which almost all of the Nubatama are Shura Stealth Dragon) as the heart, the two binded cards (by this skill) are put into the Drop Zone regardless if you hit or not.  If you don't have a SSD, then the two units are returned to the hand at the end of the turn.
 
More bind shenanigans, more hand disruption, more...  Just Nubatama stuff.
 
Sheesh, even without much support, this clan is a real pain to deal with.
 
Do I need to say it?  If you're running Nubatama, run this, because you get rid of two cards regardless if you hit or not.
 
Rating: 4.5/5


Trixie

Rikudo Stealth Dragon, Jorurirakan 

Today's card is the Nubatama RRR Stride from FC15, Jorurirakan. It for Shura Stealth Dragons only, but it doesn't really matter because every current Nubatama ace that doesn't suck are Shura Stealth Dragons. When it attacks, CB2 to let the opponent choose a card from their hand to bind, and you choose a rearguard to bind. Then, at the end phase, if you have a Shura Stealth heart, those bound cards go the the drop zone, otherwise they go the hand. So, essentially a discard (of the opponent's choice) and a retire. CB2 for a +2 is efficient, and it's nice that it powers up the gainers, but it's not exactly not going to help you a grind game or a finisher. Not to mention that Nubatama are starving support (thank god they finally get some in the "Advanced" Players Pack), so they aren't too hot at the moment.  

Decent plussing card, but doesn't really have game winning power or set-up said game winning power. 

Rating: 3.5/5

Art: 4/5

Card Design: 4/5 done pretty well, has synergy and actually plusses

 


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