Cardfight!! Vanguard Card of the Day
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Legendary PR♥ISM-Duo, Nectaria
Sep. 16, 2015
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):When this unit's attack hits a vanguard, choose one of your rear-guards, and return it to your hand. If you have a heart card with "PR♥ISM" in its card name, choose a card from your hand, call it to (RC), and that unit gets [Power]+5000 until end of turn. If you have a heart card with "Duo" in its card name, search your deck for one card with the same card name as the unit returned with this effect, reveal it to your opponent, put it into your hand, and shuffle your deck.
Rating: 3.0 / 5.00
Ratings are based
on a 1 to 5 scale.
Very diverse G-Unit today. Nectaria here, upon hitting
the Vanguard, bounces a rear-guard you have back to the
hand. If you have a PRISM Vanguard, you call a card from
the hand to RG circle and give it 5k until the end of
the turn. If you have a Duo heart instead, add a copy of
the card you just bounced from the deck to the hand.
First half of it: isn't this just Fluffy Ribbon, Somni
except assured that it can make 21k+ columns any time?
Well, I guess since the skill is listed as separate, you
don't actually have to bounce to get the superior call,
but that's all it is then if she doesn't hit: a column
former, and that's not really something Bermudas excel
at. Or at least I don't think so anyway...if hitting
does turn out to be a condition to bounce then I know
PRISMs are the most horrible BT deck ever, otherwise
sure why not. The second half, the Duo part of it is
more interesting, being able to duplicate a card. It
also helps that Duos tend to have a lot more bounce-able
targets in their deck, such as the general plusser of
Perfect Guards that you want more of.
In any deck that isn't G Bermudas, she's a filler option
before Olyvia or if you want to use a Duo main boss or
(god forbid) Labrador. She's otherwise not that
noteworthy, except as a means to start a huge Duo chain.
Legendary PR♥ISM-Duo, Nectaria
Finishing off the week, we have what has to be, the most
interesting Bermuda unit around, working with both Duos
and PR♥ISM units.
So, on hit, you bounce a unit to your hand, if you have
a PR♥ISM Heart, you can superior call one unit from your
hand to the field and give it +5000 till the end of the
turn. If you have a Duo Heart, you can search for
a copy of the bounced unit from your deck and add it to
And, of course, if you have a PR♥ISM-Duo Heart, you get
If there WAS a unit that had PR♥ISM-Duo at Grade 3 for
the skill. Oi. And, yes, I looked, there are
none, insert your sad face here.
Anyway, just run this with Duos, don't even bother with
the PR♥ISM side.
There are PR♥ISM-Duo cards, but they're all Grade 1 and
Grade 2 units. There is a Perfect Guard that is
PR♥ISM-Duo however, which is nice.
See you next week, folks.
Legendary PRISM Duo, Nectaria
Today's card is an interesting card
because it has different effects for 2 different BT
archetypes, Nectaria. When it hits, bounce an RG, if you
have a PRISM heart call a card from your hand and give
+5k. So that effect is the basic shtick of PRISMs,
multi-attacking like Aqua Force except with a more
defensive focus. The Duo heart effect is to add a copy
of the bounced card to hand, which obviously sets up
cards like Peace.
Shame there's no PRISM-Duo G3 yet,
that would be able to generate interesting shenanigans.
Anyway, both skills are pretty good, but the card's
potential is heavily limited due to being an on-hit,
which would relegate it to being a pressure card than
being a plus card. It's still a good first Stride for
either of these archetypes, though PRISMs will probably
want to go into Labrador instead, to keep momentum.
It's a decent card, but definitely
not something you should be running more than 2 of,
because of it needing to hit and there are better
options in BT, like Olyvia, who also has an on-hit skill
in Crit-gaining and also does something else in bouncing
and calling RGs for activating effects and starting
Art: 4.5/5 Not really into mermaids
but can't deny that is spectacular art.
Card Design: 3/5 Being on-hit can
only get a unit so far, no matter how good its skill is.
It's especially redundant considering BT already have a
generic on-hit Stride.
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