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Schahrot Vampir
- #G-BT03/020EN

Date Reviewed: Sep. 28, 2015

[CONT](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):During your turn, if the number of cards in your soul is six or more, this unit gets [Power]+10000. Then, if the number of cards in your soul is ten or more, this unit gets [Critical]+1. [AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, Soul Charge (2), choose one of your vanguards, until end of turn, it gets "[AUTO](VC):When this unit attacks a vanguard, if the number of cards in your soul is six or more, your opponent chooses one of his or her rear-guards, and retires it.".

Rating:  3.17

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Saikyo
Cardfighter
R

Schahrot Vampir
 
B...but...it was G-BT04 Sneak Peek last weekend...
 
...you suck, Nanya.
 
But never mind. It's Dark Irregular Week, and we're covering the Stride vessel for them, Schahrot Vampir. As a Generation Break 2, when you have at least 6 cards in the soul, he gains 10k. And if you have 10 or more, he gains +1 Critical as well. We ignore this largely because it's late in the game and by that time it's PG territory. Let's take a vote: Should I stamp GB2 Crit gainers with my LGCSSG seal of dissaproval? Mail me!
 
What you want him for is his Stride skill. CB1 to Soulcharge 2, and when the Vanguard attacks, the opponent picks one of their rear-guards and retires it. Fair enough, for CB1 it sets up later skills and nets a low quality +1 so that's reasonable enough.
 
Decent enough but he mostly only exists to set up finishers you actually give a shit about like Gilles de Rais. He's your surest one though so use him for that if nothing else.
 
3/5


Nanya

Scharhrot Vampir
 
So, it's Dark Irregulars week and the last week before the new set hits, so let's get this covered.  Actually, I'm a bit surprised we didn't cover these ones already.
 
To start the week off, we have the Break Stride of the Dark Irregulars, when you stride, you can CB1 to SC2 and if you have six or more in the soul, which is easy to do for DIs, you force your opponent to retire a rear guard on attack.  It should be noted that it's six in the soul when you attack, not when you Stride.
 
Sadly, they get to pick, you don't, so they can get rid of something like a Luck Bird clone or something that has no more use for them.
 
The GB2 skill gives it +10000 if you have six in the soul and +1 crit if you have 10+ in the soul.
 
*Insert Vanguards that gain crits suck here*
 
It's not bad, but it's really more of the same for Dark Irregulars, the Break Stride ability is pretty nice, but the power and crit bonus, you could just run Amon R or Amon legion to hit the same numbers and critical values easier than GB2.
 
Sadly, the mere fact that the House of Amon exists makes this pretty much dead weight for most Dark Irregular decks.
 
Sure, if you don't have Amon Legion or Amon R, by all means, use this, it's not horrible, it's just...  Outclassed.
 
Rating: 3/5


Trixie

Scharhrot Vampir 

This week's first card is my favorite clan, Dark Irregulars's, Strider unit. Scharhrot Vampir's GB2 is to gain 10k if you have 6 cards in soul (super easy) and a crit if you have 10 cards in soul (also super easy). The On-Stride skill, which is what you would primarily use him for, is CB1 to SC2 and gain a skill to retire an opponent's RG of their choice on-attack. 

So the GB2 is honestly not great, because by that point in the game the opponent would probably have a PG to guard the VG attack anyway, so gaining power / crit will be redundant in most cases. The On-stride is solid enough, and actually gives DI some hard plusses which they have lacked since forever. One comment I'll make about the G-Dark Irregulars as a whole is that they cut it close when it comes to making 15 soul by the second Stride (for Gilles to Rais of course), because most of their soulchargers are Generation Break restricted. Doreen also doesn't work well in this deck due to a lack of much main phase soulcharging, so you would be better off with Lunatic Masquerade. 

Good card, wouldn't say it's as good as the Amon build (which has an amazing starter and early game soulcharging + much better use of Doreen), but solid regardless. 

Rating: 3.5/5

Art: 5/5 extremely biased towards DI art

Card Design: 4/5 Strider design is pretty good but weakened by complete dependence on the mechanic.

 


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