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Golden Dragon, Ray Breath Dragon á
- #G-SD02/001EN

Date Reviewed: Apr. 25, 2016

This card cannot be in your main deck) [Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. (When this card Strides, it gains the power and name from one heart. At the end of the turn, return it face up.) [CONT](VC) Unite (This ability is active if you have called two or more units to (RC) or (GC) during this turn):This unit gets [Power]+5000. All of the rear-guards in your front row get [Power]+2000.

Rating: 2.00 

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Nanya

So, as far as I know, only two cards this week.  Unless there's more, but I dunno anymore.
 
So we'll look at the only two cards from the Trial deck worth looking at, starting with Ray Breath Dragon here.
 
Simple unit is simple, gets stronger, which is never bad, since it makes it harder to guard without a Perfect Guard and powers up front-line rear-guards.
 
Over-all, kind of "meh", but I suppose it's not bad for a Trial Deck.
 
But, again, better stride units are available.
 
Rating: 2/5


Saikyo
Cardfighter
R

Golden Dragon, Ray Breath Dragon

Oh yeah, this is a thing too. Ray Breath is the newest G-Unit for Gold Paladin, so how's it holding up? Its Unite skill is active when you've called 2 units from the deck this turn, and once active, all the front-row rear-guards gain 2k, while the Vanguard gains 5k.
 
I guess I can't expect much from a Start Deck card. Campbell is more inherently reliable, as is Scourge point. Unless your deck is awesome at 19k columns but that's not likely given the amount of call ing you need to do in a turn.

 2/5

 


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