Cardfight!! Vanguard Card of the Day
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Peaceful Voice, Raindear
Aug. 1, 2016
[AUTO](VC)[1/Turn]:[Choose a card from your hand, and put it into your soul] When your drive check reveals a grade 3 card, you may pay the cost. If you do, choose up to one of your rear-guards, return it to your hand, and if there is a card named "Velvet Voice, Raindear" in your soul or trigger zone, this unit gets drive +1 until end of turn.
[AUTO](RC):[Counter Blast (2)] At the end of the battle that your drive check revealed a card with "Raindear" in its card name, if this unit is [Stand], you may pay the cost. If you do, move this unit to your (VC), and this unit gets drive -1 until end of turn.
It's August! And until we get our bugs, ninjas and
university lab test animals to tide us over we're
continuing with fanservice.clan. New Raindear's first
this week. When she's the Vanguard and you Drive Check a
Grade 3, you can put a card in your hand into the soul,
then bounce a rear-guard. Then if you have the original
Velvet Voice Raindear in the soul or it was scored as
Drive Check, you get another Drive Check until end of
turn. When she's a Rear-guard and she's still standing,
if you Drive Check a Raindear, once the battle ends, you
CB2 and then she gets moved to VG circle, but then she
loses a Drive Check for the turn.
Well, that's a lot going on, so first off her VG skill.
Scoring a Grade 3 thanks to her new support which can be
treated as G3s is easy enough I suppose. I'm not exactly
fond of it however as it's essentially a very elaborate
OTT or Genesis play. It's basically converting a Grade 3
into another card on a 1:1 basis, although the capacity
to at least bounce a rear-guard for no Counterblast is
What you probably want her for is her RG skill. You then
score another Vanguard attack, albeit a pretty sucky
one, but at least she gets to keep any trigger effects
you apply to her by moving. The problem is the CB2 cost.
That's a bit steep for giving up a RG attack and a -1 to
field just to +1 Drive back, especially when the odds of
even getting it off are too low.
The first skill probably isn't good enough to use over
Striding assuming you want to take away more than the
opponent can gain, and her RG skill is only good for
extremely specific scenarios and is too low in chance to
use practically. She's pretty meh even for something
that lets a second VG attack happen.
[Peaceful Voice, Raindear]
Oldguard is trying to come back
with a vengeance. Raindear's extra drive check is cute,
but not the main draw to this card because you might not
get Velvet Voice on the Vanguard Circle, and if you
didn't ride old Raindear, you gotta hope you drive check
it. Raindear nets you an extra drive check if you check
a Grade 3, and while you don't actually net an extra
card because of the top effect's cost, you're of course
trying to sack more triggers and proc other effects. The
reride is nice, even if a bit weak: they still have to
drop a card or two or take the damage.
Raindear gets Daikaiser levels of
probability with her new support. With it being so high,
investing into this strategy becomes actually reliable.
Now, since you most likely won't be
running Legion, you're gonna run out of triggers
eventually. Still, it's worth trying to drive check into
"Grade 3s" for Shyness Laguna, Lapia's effect: she can
get you another superior call on your Olyvia turns to
try and poke the opponent down.
Decks like Raindear is exactly the
reason Bushiroad doesn't allow players to choose who
goes first: Raindear is capable of nasty rushdowns if
you can get a triple drive and extra superior calls when
the opponent is sitting at Grade 2.
All in all, Raindear.dek is capable
of laying down pressure the moment you ride to Grade 3,
and should be played aggressively as possible.
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