Pojo's Cardfight!! Vanguard news, tips, strategies and more!
 

Pojo's Cardfight Vanguard Site

Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us

Saikyo Presents:
Cardfight!! Bad-guard


 

This Space
For Rent


Pojo's Cardfight!! Vanguard
Card of the Day
Check out our Message Boards where you can trade cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.

 

Dreaming Dragon

- #G-BT04/082EN

Date Reviewed: Aug. 15, 2016

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit on the top of your deck] At the end of your turn, you may pay the cost. If you do, return all cards from your drop zone to your deck, and shuffle your deck. Then, if ten or more cards were returned, draw a card.

Rating: 2.75

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

Back to the main COTD Page


Saikyo
Cardfighter
R

Dreaming Dragon
 
So I figured that rather than try and squeeze any more hemoglobin from the giant waifu rock any longer, I figured we should review some Stand Triggers that might actually be worth running over some Criticals. Starting us off is Dreaming Dragon. At GB1, if he's on the field, you can shuffle him and all the cards in your drop zone back into the deck, then if you shuffled at least 10 cards from the drop this way, draw a card.
 
Nice ability, all things considered. He does nothing for trigger chances but he's essentially just there to make sure you don't deck out by accident with spamming Soulcharge. He's definitely not running at max copies since he only has one niche use and Criticals as a whole are more useful but he's nice to have when he appears. Just mind that you'll have to swing with the rear-guard first if there's at least one of him in the deck because you'd be surprised how chance screws you.
 
Worth running at 2 maximum as there isn't a lot of good Stand targets in Genesis worth running over other things.
 
2.5/5


Winston Fairwinds

[Dreaming Dragon]

Genesis always had that problem of just decking out due to their mechanic. Until G-BT04, that is. Dreaming Dragon will return all of your drop zone to your deck, but one would usually want to wait till they have at least 10 units in the drop zone so Dreaming Dragon puts a card back in the hand to replace itself.
Being a 4k booster, you're gonna want to stick this behind a unit that has additional power on it, so that column can at least force 10k shield from the opponent. Looking at some of the Revelation cards in G Set 8, this shouldn't be as much as a problem anymore, because as of now the only way to make a decent column with Dreaming Dragon is with Mythic Snake, Jormungand, Mythic Beast, Hati, and Goddess of Trees, Jupiter (in Regalia builds).

TL;DR Use it so you don't deck out.

3/5

 


Copyrightę 1998-2017 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.