Cardfight!! Vanguard Card of the Day
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Aug. 17, 2016
[ACT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Put this unit on top of your deck] Choose up to two cards from your damage zone, put them on the top of your deck, and shuffle your deck. For each card put with this effect, put the top card of your deck into your damage zone face up. Draw a card.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
I think the fact he's been limited to 1 speaks for
himself. If you don't know why already, screw you, I'm
not explaining again. As it is, couldn't hurt to run at
Bushiroad overcompensated for Angel Feather being a
laughingstock from Set 6 till G Set 3. Doctroid Refros
seemed like a nice idea on paper: reset your damage to
hopefully get better things in your damage zone to call
or add to hand, and pump up certain units.
Problem was, now Angel Feather had reliable unflip
without even needing countercharging PGs. You could not
at any point starve Angels out of counterblast with
Refros at 4, and it was even more foolish to attack
their rearguards because they'd stay at
nonlethal damage forever because of Raphael. (Rescue
decks can't be starved either.) The real nail in the
coffin was the stalling aspect of the deck: don't die,
get your deck down to 10 cards or less to ensure you
drew into Refros, then start spamming Refros until your
opponent couldn't feasibly guard you because your
columns were 100k or higher. (And then you would drive
check a Refros, restanding said 100k units to
further salt the wound.) This card ended up being toxic.
Retire decks were Angel's only bad matchup, and that's
if they burned all the Broken Hearts. I was surprised
every time I beat G-Angels when I was not using a retire
deck, cause I figured I'd just get stalled out and
whomped after 30 minutes of waiting for them to finish
resolving Refros effects.
your 1 copy, and sulk over your fallen OP status if you
need to. Besides, Angels have two other stand triggers
that will fill in the void without being
1-of, it's a 2.5/5 since it can't do its job efficiently
anymore if you hardly run into it, but I'll rate it as
if it was in its heyday.
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