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Great Ascent, Liddy

- #G-CB03/008EN (RR)

Date Reviewed: Aug. 8, 2016

[AUTO](VC/RC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn) [CONT](VC) Generation Break 2:All of your units in harmony get [Power]+2000. [AUTO](VC):[Counter Blast (1) & Soul Blast (1)] When this unit is attacked, you may pay the cost. If you do, choose one of your (RC). If there is a unit on that (RC), return that unit to your hand, and if not, choose up to one card from your hand, and call it to that (RC).

Rating:  2.5

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Winston Fairwinds

[Great Ascent, Liddy]

This new Liddy would rather pass around power with her Gen Break effect than hoard it for herself, but the 4k to your columns are only gonna force more shield if they were 17k, 22k, etc. before Liddy's powerup. The interesting thing is the bottom effect. You can give yourself Crossride defense during your opponent's turn by calling a unit behind her, or, if you had to boost with a PG for some reason on your previous turn, call it back to hand and guard with it. Boosting with cards you'd otherwise want to guard with is something you can get away with in Bermuda.

Liddy's role isn't super-niche, so she can actually be relied on if you don't get to ride Lauris. Run 1 or 2 copies as your backup Vanguard in Harmony.dek. You'd rather have G3 Spica on a rearguard circle anyway.

3/5


Saikyo
Cardfighter
R
Great Ascent, Liddy
 
As we're now scraping the bottom of the barrel for good Bermuda Triangle, my enthusiasm has vanished faster than the Fenrirs put up for online sale. And since I have better things to do, I've decided that I shall once again keep my reviews reasonably brief, as cards that are outclassed by other cards deserve to be. So without further ado, he's your 5 second review.
 
Columns are nice, but Spica's multi-attacks and non-dependency on VG circle's nicer.
 
2/5

 


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