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Rikudo Stealth Dragon, Tsukumorakan
- #G-TCB01/001EN

Date Reviewed: Feb. 15, 2016

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO] Generation Break 2:[Counter Blast (2) & Choose a face down card from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, your opponent chooses four cards from his or her hand, binds the rest of cards face down, and at the end of that turn, your opponent puts the cards bound with this effect into his or her hand.

Rating:  3.00 / 5.00

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Saikyo
Cardfighter
R

Rikudo Stealth Dragon, Tsukumorakan
 
The boss is being taken to somewhere that sounds a lot more fun than the stuff I get to do this week, and so only the very best (in theory) from this upcoming set this week. This GR Nubatama G Unit works on GB2 and only when placed on VG circle. You counterblast 2, flip a card in the G-Zone face-up, then the opponent binds all the cards in their hand apart from four of their choice, before getting them all back when the turn ends.
 
So essentially, it's OTT assassin.card. It's basically a one-of tech designed to destroy hand for a turn Late Game so your attacks can get through. Apart from that it isn't entirely interesting in any other matchup, unless your field looks shit and you need the ones that matter to go through.
 
Get 1 so you have one. Just don't over-hype this.
 
2.5/5


Nanya

Rikudo Stealth Dragon, Tsukumorakan
 
Welcome to Reckless Rampage week, sadly only 3 cards this week.
 
So we're looking at the new Strides for Nubatama, Tachikaze and Spike Brothers.
 
First up is Nubatama.  When you stride this, at GB2, you CB2 and flip a unit face up in your G-Zone and if your opponent puts all but four cards in their hands face down in the G-Zone.
 
Obviously meant to punish players who constantly have like 10-15 cards in their hands when you make a big push.  Sure, they get the cards back at the end of the turn, but it's easy to disrupt with a couple of units that soul blast on hit to send those units to the drop zone.
 
Granted, they might keep a Perfect Guard, but that just means they only have two cards to defend the other attacks with.
 
Rating: 3.5/5

 


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