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Destruction Tyrant, Twintempest

- #G-TCB01/002EN

Date Reviewed: Feb. 16, 2016

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC) Generation Break 2:[Counter Blast (2) & Soul Blast (2) & Choose three of your rear-guards, and retire them] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, retire all rear-guards of all fighters.

Rating: 3.50

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Saikyo
Cardfighter
R
Destruction Tyrant, Twin Tempest
 
Now it's Tachikaze's turn. Twin Tempest is also GB2, and activates after it finishes attacking the vanguard. You then counterblast 2, soulblast 2 and retire 3 of your rear-guards to retire every other rear-guard on both sides.
 
Well it fucks up Resist some which is good. I just wish it had some sort of splashability in Tachikaze in general though since it's completely reliant on Gaiaemperor to not horribly minus you or you need to be running Ancient Dragons with Iguanogorg and Tyrannobite. If you don't have either then you can basically watch as one of your G-Units doesn't see use very much.
 
However, anything that can proactively get rid of problems is a plus in its favour. Just don't expect to use it in a bog standard Tachikaze deck though.
 
3/5

Nanya
Destruction Tyrant, Twintempest
 
So, another GB2 unit, for a steep cost of CB2 and SB2, this unit activates the ability after it attacks a Vanguard.  When it does, you blow up all rear-guards of all players.
 
For Tachikaze, it's no big deal, they have nice skills that activate when retired, so no worries there.
 
But you notice how it says "all players"?
 
If you play 2 vs 2 games, there's very little that affects your partner's rear guards outside of the one Narukami unit that does the same thing.  But, beyond that, this is super solid.  Think about the decks you play and ask yourself, do you have any rear guards that do things besides power up when attacking?  Are there any on-hit skills?  Any that activate when another one of your units does stuff?
 
Yeah, this kind of rips them all apart with ease.
 
In 1 v 1, it's still good.
 
Rating: 5/5 (tag format)
Rating: 4/5 (solo format)

 


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