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Helldeity Seal Dragon, Crossorigin
Feb. 9, 2016
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] If you have a heart card with "Seal Dragon" in its card name, for each face up card named "Helldeity Seal Dragon, Crossorigin" in your G zone choose up to one of your opponent's rear-guards, and retire it. Your opponent reveals four cards from the top of his or her deck, and chooses a grade 2 card from among them for each unit put into the drop zone with this effect. Your opponent calls the chosen cards to separate open (RC), and shuffles his or her deck. If your opponent has two or more grade 2 rear-guards, this unit gets [Critical]+1 until end of turn.
So unfortunate. I wanted one of Kagero's worst
archetypes to not suck with this. But it's more of the
same crap. Crossorigin flips a card in the G-Zone
face-up and counterblasts 1 and then for every face-up
Crossorigin in the G-Zone, you can retire an enemy
rear-guard, and then the opponent reveals the top 4
cards of their deck and calls Grade 2s among them equal
to the number of units you just retired and shuffle the
rest back in the deck (unlike other Seal Dragon skills,
the call is not optional; if the opponent can, they
must). Then if the opponent controls 2 or more Grade 2s,
it gains a Critical as well.
Funny ruling. Apparently while you need a Seal Dragon
heart to gain the full skill, any heart will at least
allow Crossorigin to gain a crit as long as the opponent
controls two Grade 2s. And bizarrely, the opponent
reveals the top 4 cards still, of course calling nothing
because you blew up nothing.
But a funny ruling's pretty much the only thing I like
about this. It makes boosters somewhat unhappy I suppose
but compared to other G-Units I can name, I'd rather
Root Flare and blow something up for no CB cost, or drop
the Ace. At least the potential for early Critical is
If this could seal intercepting too without external
help, this would be boss. As it is, Seal Dragon's won't
get out of obscurity with just this.
Helldeity Seal Dragon, Crossorigin
Oh, hey, more Seal Dragon support...
That no one asked for. Seriously, Seal Dragons
aren't that good, Bushiroad. Oh well, maybe one
As the first Seal Dragon, he's so powerful that he
accidentally turned the Western part of the Dragon
Empire, back when it and the United Sanctuary were
united, into a desert. Realizing that he was too
powerful, he sealed himself far under ground to avoid
doing so ever again. Modern Seal Dragons and their
abilities are derived from this guy.
So, for a CB1 and a flip, likely Persona Flip, you can
retire one of your opponent's rear guards for each face
up copy of Crossorigin in your G-Zone, and then do the
Seal Dragon Break Ride, which we never covered, mind
you, and make your opponent reveal the top four cards of
his/her deck, and if there's any grade 2s there, they
get called to that R zone.
If there's two or more grade 2s, this gets +1 critical.
So, it works with the theme, does retire and has a
decent chance of not letting your opponent get anything
out of it.
Over-all, not bad. And if you retire boosters with
the skill, well, most Grade 2s, outside of some
circumstances, can't intercept from the back row, so,
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