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Knight of the Faint Sun, Marcia

- #G-BT07/056EN

Date Reviewed: July 22, 2016

[AUTO](RC) Unite (This ability is active if you have called two or more units to (RC) or (GC) during this turn):[Put this unit into your soul] At the end of each turn, you may pay the cost. If you do, Counter Charge (1). [CONT](VC/RC/GC):Resist (This unit cannot be chosen by the effects of your opponent's cards)

Rating:  2.75

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Saikyo
Cardfighter
R
Knight of the Faint Sun, Marcia
 
Our final card packs Resist and has a Unite skill. At the end of any turn Unite is fulfilled, you can move her to the soul to Countercharge 1. Simple.
 
You're not worth the 8k base, sorry. -1 to countercharge 1 is fair enough, but You're cutting into more relevant cards and it would force 8k vanillas just to make columns. Also she's a shit ride (she's no Starlight Violinist, sorry).
 
2/5

Winston Fairwinds

[Knight of the Faint Sun, Marcia]

Part 2 of the Gogurt engine. Not all of Bushiroad's new support is gonna be attached to Generation Break. Which is arguably the best part about this card, since it's geared more towards Gurguit.dek than anything else. 

Resist? Hell yeah. Gives you a column that can't be Denial Griffin'd into the dust bin. Soulcharge AND Countercharge? Yass.

This unit almost made me want to play Golds. Not Gugrit, but the engine behind him.

3 Maricia seems to be a good number to run, because being an 8k, she has to receive some power buffs to be a relevant attacker mid-to late-game. Not like that'll be hard. You have G3 Gurguit's on-stride skill, 3+ strides, and a stand trigger to do that for you.

3.5/5

 


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