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Frontier Star, Coral
July 26, 2016
Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] When this unit attacks, you may pay the cost. If you do, Soul Charge (1), choose up to the same number of your rear-guards as the number of cards in your soul with "Coral" in its card name, and return them to your hand. For each unit returned with this effect, this unit gets [Power]+5000 until end of turn. If the number of face up cards named "Frontier Star, Coral" in your G zone is two or more, draw a card, choose up to two cards from your hand, and call them to separate (RC).
Apparently Snow White of the Corals Claire counts as a
Coral unit for English players. Who would play her
anyway I have no fucking clue, but regardless.
New G4 Coral. What can she offer. Well, when
she attacks, you Counterblast 1 and flip a G-Zone card.
You then Soulcharge 1, bounce your rear-guards equal to
the number of Corals in the soul, then for each bounced
unit, she gains 5k until end of turn. If GB3 is online,
she then lets you draw a card, then call two units from
your hand to separate RG circles.
So compared to School Etoile Olyvia...well, assuming the
same requirements, Coral nets you a +1 but only deals
one damage without Crits, whereas Olyvia will force out
a Perfect Guard at the very least at the expense of more
power. Which do I prefer? Olyvia. G Units swinging alone
already force a Perfect Guard regardless, so Coral's
extra power tends to be pretty redundant.
What about the Coral chain itself? I'm still not a fan,
honestly. The chain still doesn't net +1s for you for
succeeding and are vanilla on RG circle. Something like
Duos and hell even PRISMs can combine Olyvia with their
own support for the best of both worlds. As long as Ride
Chains continue to suffer from vanilla RG syndrome this
doesn't seem viable.
As a card, she's okay. The problem is her deck.
[Frontier Star, Coral]
Because Olyvia wasn't beefy enough.
So, in a Coral build, Frontier Star will end up as your
first Stride 99% of the time, because she needs at least
one of herself face-up for her Olyvia-esque column
refresh, and the only Bermuda stride that could flip up
G-Units is Frederica.
Frontier Star gains power instead
of a critical, so if the opponent doesn't have the PG,
its gonna be harder for them to guard Frontier with
Frontier also doesn't have Olyvia's restrictions of:
A) bouncing at least three units of different names.
Let's say your board got screwed with by Denial
Griffin+Sadegh. You'll still be able to call units with
B) having to call the units to separate rows, meaning
you can have your new Coral G2 beater(s) swing in first
unboosted, then call them back with Frontier.
Frontier ends up drawing a card instead of gaining a
crit, so there's your hard advantage. However, Olyvia
can be accelerated into by taking the first turn in the
game and G-Guarding when the opponent has first stride.
Frontier can't be accelerated in that manner. Also,
Olyvia gaining a crit demands the PG from the opponent,
whereas the opponent can take the gamble and save it
when Frontier attacks. Your preference of hard vs soft
advantage will dictate which unit you consider better
for your attack. (Saikyo's been rambling about what those
mean for awhile now, so I assume some of y'all get it.)
All in all, you're gonna be using Frontier if you've
still been trucking along with Coral all these years.
I'm abusing the hell out of this unit.
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