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Seal Dragon, Barathea

- #G-BT07/065EN

Date Reviewed: June 23, 2016

[AUTO]:[Soul Blast (1)-card with "Seal Dragon" its card name] When this unit is placed on (RC), you may pay the cost. If you do, your opponent may choose a grade 2 card from his or her hand, and call it to an open (RC). If he or she does not call a card, you draw a card.

Rating:  2.75

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Saikyo
Cardfighter
R
Seal Dragon, Barathea
 
No Perdition support, sadface. What we got instead was an admittedly not entirely horrible Seal Dragon. When called, you Soulblast 1 Seal Dragon, and the opponent can call a Grade 2 from the hand to an open RG circle. If they don't, you draw a card.
 
It's actually not bad. Being able to force more targets to murder on the board or +1 without cutting into your Counterblast is always a plus in its favour. Or alternatively, if the opponent's field is full from the beginning, you get a +1 anyway. Simple as it gets.
 
Not going high on his score though because Seal Dragons are still largely average compared to the other options available.
 
3/5

Winston Fairwinds

[Seal Dragon, Barathea]

This card is supposed to present your opponent with a fork in the road. Either they call something that is (eventually) gonna be blown up, or you draw a card.

Since this card says open R, you can't have your opponent calling units over units. (Aww.) But then that means you automatically net your card if they have a full field. In most cases, he's there for an extra draw because your opponent isn't going to feel like simply condemning their Grade 2 to a swift death.

You'd want to call this guy when you're indeed in a spot to nuke their Grade 2 if they actually decide to call it. Then again, taking a unit out of the hand restricts their choices for fodder to ditch for a PG, so there's that. 

Nice unit in case you need an extra card to survive your opponent's next turn. Nothing game-changing, but definitely interesting. 

2.5/5

 


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