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Cornflower Flower Maiden, Ines
Mar. 30, 2016
Bloom-[AUTO](RC) Generation Break 1:When your other "Cornflower Flower Maiden, Ines" is placed on (RC), choose up to five of your "Cornflower Flower Maiden, Ines" on (RC), and until end of turn, they get "[AUTO](RC):[Put this unit on the bottom of your deck] At the end of turn, you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the bloom ability from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.".
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the bloom ability from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
The supposed fail-con for Bloom decks, Ines's GB1 skill
works on RG circle and is of course a Bloom skill: When
another Ines is called, any number of Ines you want gain
a skill: at the end of the turn, they return to the
bottom of the deck, then you search the top 5 cards of
the deck for a Bloom card, add it to the hand, then
shuffle the deck. And for the second skill, when you
ride her, you CB1 and SB1 to...do the same thing, scry
for a Bloom card, add it, shuffle.
What we really need is more Bloom in order for this to
be worth anything. We have not many search targets for
either skill and this doesn't even work to pump columns
either. So as it stands, yes, there are better fail-cons
to Ahsha like Wisteria, for the same reason as Nightmist.
Too shiny to live.
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