[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
Time Leap-[ACT](VC)[1/Turn]:[Counter Blast (1) & Soul Blast (1)] Choose a face down card from your G zone, and you may turn it face up. Choose up to the same number of your rear-guards as the number of face up cards named "Interdimensional Dragon, Warp Drive Dragon" in your G zone, time leap them, choose one of your opponent's rear-guards with grade less than or equal to the number of cards time leaped with this effect, and your opponent puts that unit to the bottom of his or her deck.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Final card of the week is a Warp Drive Dragon. His ACT
skill is a Time Leap ability - you CB1 and SB1 and flip
a G Zone card to Time Leap rear-guards equal to the
number of Warp Drive Dragons in your G Zone. Then your
opponent loses a rear-guard to the bottom of the deck,
as long as its Grade is equal to the units you Time Leap
with that skill.
(Flip a Chronoscommand instead and spin away a Grade 0!
Fun fun fun)
But regardless, I'm not a huge fan. First of all I don't
like the idea of a card only existing to fix a bad field
temporarily that late in the game, even if it does wind
up being a +1 for every use. I'd rather have the soft
advantage from Metallica Phoenix if I wanted GB2, and
the further you get in the game, the less useful he
gets: there is basically no goddamn reason for this to
ever be dropped instead of a better finisher like
Nextage or Chronoscommand Revolution.
With all of Gear Chronicle's options ALL being able to
be used, even then I struggle to find any meaningful
spot for this. Unless your deck is pretty rogue, this
isn't a must-have.
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