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Demon Sea Queen, Maread
May 23, 2016
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up & Choose a card from your hand, and discard it] Choose up to the same number of normal units from your drop zone as the number of face up cards named "Demon Sea Queen, Maread" in your G zone with the sum of their grades being 4 or less, call them to separate (RC), and increase this unit's [Power] by the sum of the original [Power] of the units called with this effect until end of turn.
So soldiering on with Fighter's Collection since GBT07
is still a speck on the horizon, we kick off the week
with the G Unit Granblue likes, but doesn't really need.
Maread, once per turn, Counterblasts 1, flips a G Zone
card and discards one from the hand, then for every
face-up Maread in the G Zone, call that many units from
the drop zone to RG circle. Then Maread gains power
equal to the power of all the units called by this
Well, for a first Stride, this is basically your unit
gaining a bit of power for a CB1 and a +0 wash. Not
looking good so far. It's only on the second Stride that
things get a bit serious. You can revive three units to
trigger their Hollow skills for a -1 to you and CB1.
Efficient enough I suppose.
Sadly, unlike G4 Nightrose, there is no option to chain
revives for attacks, which is pretty much the only
source of soft advantage in Granblue. That alone puts it
Doesn't solve the problem of G Granblue needing a good
finisher but still not horrible. Just average.
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