Cardfight!! Vanguard Card of the Day
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Dark Element, Dizmel
May 25, 2016
[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a card with "HEAL" from your hand, and discard it] Call this card to your (GC) from face down.
[CONT](GC):Resist (This unit cannot be chosen by the effects of your opponent's cards)
[AUTO]:When this unit is placed on (GC), choose one of your rear-guards, and until end of turn, that unit cannot be hit, and cannot be chosen by the effects of your opponent's cards.
[CONT]:This card is also of all clans and nations.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
I got this confused with Scryew all the time. But
anyway, this card. It's a G Guardian meant for generic
purposes, but boy is it a good one. When placed on G
circle, one of your rear-guards gets Resist until end of
turn. Oh, and for the whole turn, the chosen rear-guard
cannot be hit in battle either.
Checks people trying to get off Commander Laurel by
attacking a rear-guard as long as you have a Heal to
spare, and it helps decks like Murakumo and Neo Nectar
by keeping a rear-guard alive to clone. Apart from that,
this G Guardian doesn't go far in generating any new
shield for your vanguard, just the 5k more than the
Heal, but that's hardly a reason not to run it until a
second option becomes available.
Get at least one for your deck to check counters until
GBT07 gives you something better. I know I'm getting
something better, hehehe.
Dark Element, Dizmel
And here we come to the reason we get 8 more cards in
your G-Zones officially.
Works like Stride, just that you pitch a Heal from your
hand when both are at Grade 3 and you're at GB3 or
lower. Yes, this works like a Stride as well and
counts towards GB1 on out.
Anyway, it basically makes it a lot easier to guard
against Stride attacks, plus it gets around Glory clone
effects, seeing as you don't put it in the Guardian
Circle from your hand. Also, unlike normal units
that you use to guard with, this goes back to the G-Zone
Okay, now that we got the prelims out of the way, what
does Dizmel give us?
Well, Resist is nice, Daikaiser-like effects can't punch
And you can give one of your rear-guards, Silent Tom and
the like, perfect defense and Resist for the whole turn.
That... That's really good.
Board wipes, of course, get around it, but anyway...
Being a Cray Elemental, this can go into any deck, plus
it FINALLY gives us some defensive options that we
didn't have before.
Hooray! G-Guardians finally make it so that
Strides are no longer "Perfect Guard or No Guard".
Yes, it doesn't stop a Stride attack, seeing as it gives
your Vanguard a total power of 26000, but it makes it a
lot easier to guard.
So, yeah, this is good.
Rating: (G-Guardians) 5/5 (No reason not to run them.)
Rating: (Dizmel) 3.5/5
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