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Deus Ex Machina, Demiurge
- #G-CB04/001EN

Reviewed: Nov. 18, 2016

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC):[Choose twelve face up with different card names from your bind zone, and put them into your drop zone] Choose twelve cards from your drop zone, put them on the top of your deck in any order, and until end of turn, this unit gets "[AUTO](VC):When this unit attacks, until end of that battle, your opponent cannot call grade 1 or greater cards from hand to (GC).".

Rating: 3.00

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Saikyo
Cardfighter
R

Deus Ex Machina, Demiurge

Oh there it is. The big gun. Demiurge needs 12 Zodiac Time Beats in the bind zone with different names. You send them all to the drop zone, then you can choose 12 cards in your drop zone, stack them to the top of the deck in any order, then for the whole turn, when he attacks, the opponent cannot guard with Grade 1 or above units from the hand.

Well, I'm not impressed. I mean, skill's good if you can use it, but that's a pretty big if. You've either won or lost before this skill can even happen, I find. Not surprising though, because this skill just screams 'gimmick'. The only real solution is to play stall just so you last long enough to use Demiurge, or you play offensive normally and either win or lose, because to be frank, Demiurge decks tends to lose steam quite fast, you can blame the totally vanilla lineup for Zodiac Time Beasts at the moment.

Not a competitive viable option but fun if he happens.

2.5/5


Winston Fairwinds

So, Demiurge commentary has been snuck in to most of the reviews since the new Gears support dropped. Its own day has finally come.

So, looking at the kill pressure Chronofang.dek can dish out (2 Chronotiger turns and 2 Bind Time Dragon turns), Demiurge just seems like a winmore card, something you go into simply cause it's extravagant. Sometimes, your opponent might actually draw into all their PGs and G-guards though, and since Chronofang.dek doesn't have any sort of restander, that's where Demiurge is supposed to come in and deal the final blow. Assuming Demiurge has a booster and you put three triggers on top of the deck, your opponent is gonna have to drop around 40k in shield to actually block Demiurge. The aforementioned strides should have eaten up the remainder of their good guards earlier, realistically speaking. 

At first, many people assumed there would only be around 12 Zodiac Time Beast cards, since there are 12 animals in the zodiac. Then we all got reminded on how much Bushi loves Gears at the moment. Demiurge is gonna have more to play with than the (mostly) bland cards contained the new Trial Deck in the upcoming year, and the blandness of the first wave of ZTB support was the other initial turnoff to Demiurge. Eventually, you'll be able to run at least 8 critical triggers in ZTB.dek, because the Pulsars are the cavalry that makes Demiurge better. For example, Steam Tamer Arka, a new ZTB sentinel,  is gonna be a great asset to Demiurge's setup. I'm not gonna go into spoiled cards right now, because then I'll just be rambling forever.

In summation, Demiurge is consistent but slow. At his fastest, he could be your fourth stride, but even that's pushing it. If you're gonna build around him, actually go deep, read up on and play all the binding support that'll get you 12 bound cards as fast as you can, grab your ZTB Trial decks, and wait for the Pulsars. Be careful though: there's gonna be a lot of aggression next year that could kill you before you get off your (not Egyptian) God Card. Aquas, Spike Booty, Tachikaze, and many others will be coming for that ass. But I know you edgelords out there are gonna stick with your main villain boss monster-deity-thing.

P.S. And wipe that silly grin off your face whenever you sit across the table from a Vanquisher deck. You're still gonna have a hard time.

3.5/5 

 


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