[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Counter Blast (1)] When this unit is placed on (GC), you may pay the cost. If you do, your opponent chooses a unit in his or her back row, and puts that unit on the bottom of his or her deck.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
When used to guard with, you Counterblast 1 and the
opponent chooses one of their back-row units and returns
it to the deck.
Bleh. As much as being able to weaken a column is pretty
nice, in relation to the other G Guardians this is
basically only 5k more shield for you and an almost
certain attack on a RG, translated into practical terms.
For decks relying on big columns you'd want a G Guardian
like Raphanna or something that can block it and then
use your removal skills from another G Unit on your
turn, rather than try a piss-poor Denial Griffin.
Only has merit at 1 just for lulz but will probably be
dropped for the next wave of Gear Chronicle options.
Dragon, Pandora Chimera]
looking at this G-Guard, the opponent dictates how
useful this G-Guard will be. The opponent won't spin
anything that you'll actually want to get rid of.
Chimera does shut down plays where the opponent
absolutely needs a full board for their play to happen,
some examples being Gluttony Dogma or Bustered. Other
than that, this 1-of will just be sitting in your
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