Cardfight!! Vanguard Card of the Day
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Flower Princess of Balmy Breeze, Illmatar -
Oct. 13, 2016
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (1) & Choose a face down card named "Flower Princess of Balmy Breeze, Ilmatar" from your G zone, and turn it face up] Choose one of your units, and if that unit has the bloom ability, draw a card, choose up to six of your units with the same card name as the unit chosen with this effect, and until end of turn, they get "[AUTO](VC/RC):When this unit's attack hits a vanguard, draw a card.", and if you have three or more units with the bloom ability, this unit gets [Critical]+1.
When I first saw this, I thought this would be billed as
a fail-con to Glorious Ahsha in the anime. Nope.
Illmatar here has a GB2 ACT skill that cost CB1 and a G
Persona Blast. Then you can choose a rear-guard you
have, and if it has Bloom, draw a card. Then every unit
on your field sharing the same name as the chosen unit
gain an on-hit skill: upon hitting the vanguard, draw a
card. THEN, if you have 3 units on the board with Bloom,
Illmatar gains +1 Critical.
That's a lot going on. And yet. And yet, she's only
useful for certain situations. When the opponent's on
low damage, that's when all the on-hit skills will
actually get any use, but how the hell did you get to
GB2 with the opponent still reasonably healthy, unless
your attacking force all game was shit-gravy? On high
damage, you'd want to drop a column maker like Glorious
Ahsha or hell, Jingle Flower Dragon to finish the
opponent off. Trying to recoup any cards back is going
to just hit redundancy issues unless your opponent's
going to Kagero your shit away all the time.
Has its uses, but only for certain situations. There's
no substitute for good cards, unless you're poor. In
which case, at least tell me you got Jingle Flower.
Another mid-game Stride option for
Neo Nectar. Mid-game meaning your opponent's at 3-4
damage, because any higher and either they'll A) guard
all your on-hit draw effects, or B) die anyway because
of your high-ass columns. Assembling at least 3 Bloom
units for the whole effect is a piece of cake,
considering you'll spend all your time cloning Greenshot
Elf, one of the best rearguards you have.
Actually getting the on-hit draws
off is a pain for anybody not playing Link Joker,
because even if they retire some of your rearguards, you
have the resources to replace them. In addition, your
guarding capabilities go through the roof. You get one
card for triggering Ilmatar 's ACT skill right off the
back too, so there's that.
Ilmatar gets a crit with 3 Bloom
units on board, so either your opponent has the PG or
they don't. But then that feeds into the "fork in the
road" this card presents between the crit and the
rearguards drawing cards on-hit.
Grab at least 2. It's nice this
unit doesn't require a Ranunculus as a heart, so if you
find yourself on your backup G3, Ilmatar will be your
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