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Regalia of the Present Age, Verthandi
- #G-BT08/014EN

Reviewed: Oct. 20, 2016

[ACT](VC)[1/Turn]:[Soul Blast (3)-card with "Regalia" in its card name] Choose up to three units in your front row, and until end of turn, they get "[AUTO](VC/RC):When this unit's attack hits a vanguard, look at two cards from the top of your deck, put one card into your hand, and put the remaining one card into your soul.". [AUTO](VC):During your turn, when your G unit with "Regalia" in its original card name Stride, choose one of your vanguards, and until end of turn, it gets "[AUTO](VC):When your card is put into your soul, choose up to three units with "Regalia" in its card name in your front row, and they get [Power]+1000 until end of turn.".

Rating: 2.75 / 5.00

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Saikyo
Cardfighter
R
Regalia of the Present Age, Verthandi
 
...Well, that's one way to revive something. Verthandi's first skill is to Soulblast 3 Regalia cards to give everything in the front row a skill: when they hit the Vanguard, look at the top 2 cards of the deck. Add one to the hand, the other goes to the soul. Second skill: whenever you Stride a Regalia G Unit, the VG gains a skill, which gives up to three Regalia units in your front row 1000 power every time a card enters your soul.
 
...Well, it's nice, but I wouldn't really call it the best way to revive this deck. Modern Regalia is stuck in an era dependent on Legion to survive in terms of Vanguard and rear-guard support, outside of Minerva, and this doesn't help them. Depending on the opponent to be on Grade 3 sucks, man. Not to mention Regalia is slow at loading the soul because it depends on stuff entering the drop zone and dying, as opposed to other breeds of Genesis which can load soul from the deck and thus is easier to fuel.
 
She's eh. Her new G Unit isn't too hot either in combination with this.
 
2.5/5

Winston Fairwinds

[Regalia of the Present Age, Verthandi]

It's annoying when Bushiroad provides support to a subclan that basically tries to be like its stride variant, but lacks the total punch that the stride variant provides (such as that Arboros support). Eradicators and Brawlers have their own niche over Vanquisher, and so is the case within a few other clans and subclans, but not so much with Verthandi.

The ACT skill is nice if you ride to Grade 3 first and can get three cards in the soul that early, but late game the on-hits are going to matter less. Her on-stride effect is a decent enough buff to your Regalia units, but you only get the effect if you stride into one of the two Regalia Grade 4s. Your first stride basically ends up being Demeter. When Demeter swings, that'll end up being 3k to three units you have on board, or 6k to a column and 3k somewhere else. You can get more power from Hermea and Shiny Angel's on-call effects, and when you eventually stride into Urth (the new Regalia Stride), you'll give three units a 6k buff, provided you had three Regalia units on board during the Stride phase.
It's a little disheartening that Verthandi and Urth leave barely any room for non-Regalia units since they only add Regalia cards to soul and only soulblast Regalia cards for their costs. But y'all Regalia players are compensated a bit for that downside. Some of the Regalia support does not have "Regalia" in the name, but with the power buffs provided to rearguards, you can forego your 12k and 10k beaters. You also don't need Apple Witch, Cider anymore because of your G-Guard. Running Next-era Regalia, Skuld, means you can cycle cards back into the deck without having to run Dreaming Dragon. However, using stride fodder, Tahro (the new Revelation Stand), and those witches that superior call themselves when soulblasted could bite you in the ass, even though they're good utility.

In the end, Minerva needed a new backup boss since Yggy got neutered hard by G-Guardians (and because people didn't want to run that Stand trigger that made her actually hard to guard against). It's just another Oldguard deck, meaning you'd better be happy with your lack of Gen Break reliance in lieu of G-Genesis's trigger stacking and draws.

3/5

 


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