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Prehistoric Regalia, Urth - #G-BT08/005EN

Reviewed: Oct. 21, 2016

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO]:[Counter Blast (1) & Choose a face down card named "Prehistoric Regalia, Urth" from your G zone, and turn it face up] When this unit is placed on (VC), if you have a heart card with "Regalia" in its card name, you may pay the cost. If you do, put all of the cards with "Regalia" in its card name from your drop zone into your soul, and if the number of face up cards with "Regalia" in its card name in your G zone is two or more, until end of turn, this unit gets "[ACT](VC):[Soul Blast (6)] This unit gets [Power]+10000/[Critical]+1 until end of turn.".

Rating: 2.75

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Saikyo
Cardfighter
R
Prehistoric Regalia, Urthr
 
Oh look, Shura Stealth Dragons aren't the only archetype with 2 exclusive G Units anymore. When Urthr appears and you have a Regalia heart, you Counterblast 1 and G Persona Blast to instantly absorb all the Regalia cards in your drop zone to the soul. Then if you have 2 or more face-up Regalia in your G Zone, she gains a skill: Soulblast 6 to gain +10k and a Critical.
 
Let's see, I'll just Perfect Guard and break for lunch, which will often happen considering how late this unit's skill is. This doesn't even have the excuse of trying to speed to this thing through a G Guardian to play this: you HAVE to Stride into Demeter before this. Slow, man. But I guess that's not the entire point to her. You combine this with Verthandi to make columns for your rear-guards, or at least that's the idea, assuming they don't fuck up your field through retire skills.
 
Too slow to truly make Regalia viable again.
 
2.5/5

Winston Fairwinds
[Prehistoric Regalia, Urth]

Your opponent either has the PG for this or they die. Pretty standard situation for a crit-bearing beatstick with no guard-restricting effects. But that's much too blunt of a review, so I'll elaborate a bit more. Urth will build up soul easy due to her on-stride effect. You can afford to guard your opponent more because a) Regalia.dek doesn't need a lot of counterblast, and b) you want things in the drop zone so they can be moved into the soul. Of course, you could be a hipster and run Quintet Walls, but you'll be more reliant on Skuld to keep you from decking out in extended matches. That, and the only Regalia Sentinel is a Quintet Wall. Like I said yesterday, splashing any non-Regalia utility into the deck could be a pain because Urth only moves Regalia units into the soul, just to become a meaty beatstick that'll catch their opponent with their pants down on some occasions, and be average as hell most times cause your opponent has the PG.

Grab your 4 Urth if you play Regalia. She's inherently more threatening than Vanargandr, and you can't use G4 Fenrir since running Revelation units would kill your new Regalia build.

3/5

 


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