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Mythical Hellsky Beast, Fenrir
- #G-BT08/001EN

Reviewed: Oct. 7, 2016

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [CONT](VC) Generation Break 2:The revelation ability of your rear-guards change to "[AUTO]:When this unit is placed on (RC), look at two cards from the top of your deck, search for up to one card from among them, put it into your soul, and put the rest on the top of your deck in any order.". [ACT](VC):[Counter Blast (1) & Soul Blast (3)] You may draw a card. If you do not, put up to one card from the top of your deck into your soul, choose one of your rear-guards, that unit and this unit get [Power]+3000 until end of turn.

Rating: 3.25 / 5.00

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Saikyo
Cardfighter
R
Mythical Hellsky Beast, Fenrir
 
Ah yes, pretty much the chase card of the Set. Mythical Hellsky Beast Fenrir has TWO skills, and shock horror, one of them isn't a keyword. But it IS a skill that affects those with the keyword: Revelation. Normally, all Revelation skills require you to look at the top card of the deck when called, then either return it to top, or put it to the soul and rest a rear-guard, but Fenrir's GB2 changes all Revelation skill to allow you to look at the top 2 cards, and stack a maximum of one to the soul while leaving the rest at the top, and no resting. As for his second skill, it's a Generic Counterblast 1 and Soulblast 3 to draw a card, or put the top card of the deck into the soul to give Fenrir and one rear-guard 3k power.
 
So at its most basic, you're supposed to stack any non-triggers to the top of the deck with every Revelation, then use his second skill to draw it and score the trigger underneath during Drive Check. Or if they're both triggers, at least you have Vanargandr except for one CB and none of the soul. Obviously supposed to be used through Chain Revelations using Fenrir's Stride skill and whatever Revelation cards you can spare from hand. With that said, it's a bit of a swing and a miss. If you score the top 2 as triggers right off the bat, you're not really looking to draw any more, which was probably the whole point of going into this rather than Vanargandr, but if not, at least it's one assured trigger and a free card for you, or one soul and a free card for you. Both choices of either drawing or making columns basically means you're losing at least one of the 2 triggers revealed either way which also sucks.
 
Certainly interesting but not really what Genesis as a whole needed. At least it makes the Fenrir deck a damn sight more interesting than before.
 
3/5

Winston Fairwinds
[Mythical Hellsky Beast, Fenrir]

At first, I want really impressed with G4 Fenrir, but this guy's honestly a really good team player when paired with the G-Genesis support. Looking at his GB2 effect first, you alter what you on-call Revelation abilities do, so you don't have to rest your rearguards during your G4 Fenrir turns. (There's a few support cards that takes care of the resting drawback as well, but during your G4 Fenrir turns, you can leave those cards in the soul to soulblast for the bottom skill.) You also get to rearrange the top three cards of your deck, and since you're playing Genesis, you obviously get off on the possible trigger stacking ;)

Fenrir's bottom ability (which is not attached to Gen Break 2) is to either draw a card or pass around 3k buffs to himself and a rearguard. 

So, this unit combines stacking and power buffs. Both of Fenrir's skills can be done multiple times. You're meant to call rearguards with Revelation skills and rearrange the top of your deck as much as necessary so you can check at least 2 (if not 3) triggers, while possibly grabbing a useful PG or rearguard whilst drawing and rearranging. The power buffs are nice, because you need higher power rearguard columns to push for game in this day and age. Combined with some of the new Revelation rearguards and the two Doreen-esque units from G-Set 4, and you're looking at some decent numbers on those columns too. 
Fenrir won't straight up end games unless the stars align, but he'll make a pretty good attempt at dragging those stars in position himself. I can't really say much else aside from "git gud at stacking." You don't necessarily need four G4 Fenrir since he's not a persona blast, so that's easier on the wallet. But let's be real: How many times has Vanargandr given you jack shit? Grab four G4 Fenrir if his market price settles low enough after hype, since the rest of Genesis' RR and lower rarity Strides are 1-ofs anyway.

3.5/5

 


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