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Golden Holy Sword, Gurguit
- #G-BT10/006EN

Reviewed: April 17, 2017

[CONT](VC) Generation Break 2 Unite (Active if you have called two or more units to (RC) or (GC) during this turn):All of your rear-guards get "Intercept" and "[CONT](RC):This unit can intercept from the back row during the battle that your vanguard was attacked.". [AUTO](VC):[Counter Blast (1) & Soul Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, look at four cards from the top of your deck, call a card to (RC) from among them, shuffle your deck, if you called a unit with the unite ability, look at the top card of your deck, and call it to (RC) as [Rest].

Rating: 3.25

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Saikyo
Cardfighter
R

Golden Holy Sword, Gurguit
 
New Gurguit graces our presence, continuing the theme of new G-BT10 cards. New Gurguit's GB2 is Unite-based, and allows every rear-guard you have to intercept and intercept from the back row. His Stride skill costs CB1 and SB1, but for the extra soul, you can look at the top 4 cards of your deck, call one, and shuffle the deck. If it has Unite, call the top card of your deck at rest.
 
People tend not to like this card as intercepting is classed as moving to VG circle rather than call, so any Perfect Guards you move from RG circle will not proc. There's certainly enough soul rechargers in the deck like his personal Critical, Jeffery and what have you, so being able to get Unite for no other effort on your part is neat. Problem here is that this deck you out a bit faster and really has little synergy with the G4 Gurguit (the first one: the one that's not awful) due to soul eating and the top-call being generally low quality advantage, especially as the called unit cannot even attack that turn. It's basically just generating a meat shield for his Unite because it sucks for attacking.
 
Forcing deck choices and decking out faster for more cost is agreeably a turn-off. Run for the name but aim to ride original Gurguit, he's better.
 
3/5


Winston Fairwinds

Golden Holy Sword, Gurguit aims to increase his defensive capabilities, and unlike his first incarnation, he won't deck you out as fast to tank attacks. His new GB2 effect is to intercept with anything on your field once Unite is active. Triggering Unite on your opponent's turn isn't too hard, considering you have Sleimy Flare. Of course, you can trigger it the natural way by guarding and intercepting from the front row regularly. The only thing that bites this GB2 effect in the ass is a full board wipe, and I don't necessarily see hoards of people playing Vanquisher or Scharhrot. Good news for y'all. There's juicy things like the new Gold Pal sentinel to use with this effect too. 

Guarding with your whole board with Gold Pals is a neat thing, since you're gonna refill it just as fast. Gurguit's on-stride ability is pretty similar to the first incarnation, with a twist: call a card with the Unite ability, and you can top deck another card onto the field at rest. Yeah, it kinda sucks that the second unit called will be at rest, but the skill exists to trigger Unite off of the on-stride ability alone. You play stand triggers as well, and the rested unit will just end up as a target for things like Glorious Reigning Dragon. The on-stride skill now costs a soul too, but anyone that played golds since set 7 knows that's easy to maintain.

This incarnation of Gurguit is pretty effective in bringing his clan's support together. As long as full board wipes don't get super-popular, you're set. PRAISE THE SUN

3.5/5

 


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