Pojo's Cardfight!! Vanguard news, tips, strategies and more!
 

Pojo's Cardfight Vanguard Site

Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us

Saikyo Presents:
Cardfight!! Bad-guard


 

This Space
For Rent


Pojo's Cardfight!! Vanguard
Card of the Day
Check out our Message Boards where you can trade cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.

 

Flying Swallow Knight, Claus

- #G-TD11/006EN

Reviewed: Feb. 14, 2017

[AUTO] Generation Break 1 (Active if you have one or more face up G units in total on your (VC) or G zone):When this unit is placed on (RC), if you have a vanguard with "Altmile" in its card name, choose one of your other units, and until end of turn, that unit and this unit get [Power]+2000. [AUTO](RC) Brave (Active when you have three or less cards in your hand):When this unit's attack hits a vanguard, you may return this unit to your hand.

Rating: 2.0

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

Back to the main COTD Page


Saikyo
Cardfighter
R

Flying Swallow Knight, Claus

Quickly, before I'm forced to endure more Sword Boys to not review! Trial Deck cards! Like this one. Claus, when placed on RG circle when GB1 is active and your Vanguard is Altmile, gives himself and your Vanguard 2k power until end of turn. He also has a second Brave skill: bouncing him to the hand if his attack hits.

Okay, the whole 2k power thing isn't exactly really my idea of good unless you're combining this with something like Transcending Altmile and you need to kiss magic numbers, but that's hardly a good reason. His second Brave skill is slightly better, but needing to hit definitely hurts his playability.

Competent for starter's purposes, but apart from that it's binder filler.

2/5

 


Copyright© 1998-2017 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.