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Mikazuki Munechika Toku - #G-TB02/002EN
Reviewed: Feb. 7, 2017

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [CONT](VC) Generation Break 2 (Active if you have two or more face up G units in total on your (VC) or G zone):If the number of [Stand] rear-guards you have is five, this unit gets [Critical]+1. [AUTO](VC) Generation Break 3 (Active if you have three or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Choose two cards from your hand, and discard them] When this unit attacks, you may pay the cost. If you do, choose up to five of your rear-guards, [Stand] them, and they get [Power]+3000 until end of turn.

Rating:  3.50

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Winston Fairwinds
[Mikazuki Munechika Toku]

I'm kinda disappointed that they just re-used the same art as the first Mikazuki G4, but realistically I'm more concerned about what the card does. So, Mikazuki Toku's Gen Break 2 means you're swinging with this guy first, unboosted, if you want your extra crit. Not too impressive...till you read the Gen Break 3 and realize you're playing Bishounen Nova Graps for a turn. Since Mikazuki Toku doesn't restand himself, you're not getting the two cards you discarded back. Meaning, Mikazuki is a kill-turn and should not be used if you don't expect to kill the opponent when you restand your rearguards.

Touken Ranbu continues their trend of "jack of all trades, master of bishounen" with this card. Like I said earlier, this card is a kill-card and not a card for trying to rack up damage. He's not a persona flip, so you can run 1 or 2.

3.5/5

 


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