Cardfight!! Vanguard Card of the Day
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Reviewed: Jan. 17, 2017
[AUTO](VC)[1/Turn] Generation Break 1:When a unit with "Dudley" in its card name is placed on (RC) during your turn's battle phase, this unit gets [Power]+5000 until end of turn.
[AUTO](VC):When your G unit Stride during your turn, choose up to one of your vanguards, and it gets "[AUTO](VC):[Soul Blast (1)] When your rear-guard with "Dudley" in its card name attacks, you may pay the cost. If you do, the unit that attacked gets [Power]+5000 until end of turn, and at the end of that battle, put that unit into your soul.".
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Yay Dudley Geronimo's friend. Turborappler's GB1 is
1/Turn, giving him 5k power until end of turn when you
call a Dudley during your Battle Phase. His Stride skill
allows any attacking Dudley RG to gain 5k for Soulblast
1 at the cost of sending it to the soul after battle.
As I said, Geronimo's friend. You can choose to send any
good Dudleys back to the bottom of the deck with
Geronimo, and anything that sucks can be sent to soul
with Turborappler. Apart from that, you're looking at a
standard Dragger-esque turn in combination with Caligula
otherwise. Again though, I'm not sure what reason there
is to use Dudleys over something like Rising Nova, if
you're going to lock both decks into being dependant on
Stride. Nova's got the better deck choices for one
thing. However, for one turn, I guess this can bring
something to the table.
The only thing making Dudleys functional. Also, hooray
for being able to work with any G Unit unlike Jessica,
which helps, a little.
Dudley Turbolapper's GB1 skill should have been a VC
and RC skill, cause there's not a lot of skills you can
use on a non-stride turn to call out a Dudley unit.
There's Mason's on-hit ability, but that skill only goes
off earlier in the game. Wink-killer says hi too, but
you shouldn't be running too many of those in a Dudley
build. What is good, however, is that his on-stride
skill is more universal than Dudley Jessica, since
Turborappler's on-Stride skill doesn't care what you
Stride into. Meaning, your Dirty Picaro plays on this
guy will have a bit more sting to them. However,
Turborappler has no synergy with Miracle Ace.
Turborappler does make Geronimo more of a threat, since
Turborappler+Geronimo means your Dudley units get 10k on
swing, as well as swinging from the back row. D
That definitely has more punch to it over Jessica's
single on-stride superior call.
Overall, he's the more aggressive option between himself
and Dudley Jessica. Ride him in Dudley.dek if Jessica's
pseudo-crossride won't help you against your matchup.
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