Wizards of the Coast's Pokemon Trading Card Game 1st Edition Fossil Set Card Spoilers - 10/05/99 Entered by: Bret Larwick (blarwick@ames.k12.ia.us) rev 10/22/99 - blb - fixed error on Arbok Energy Requirements and Costs have coded references (rather than the symbols printed on the card). Energy will be referenced as: F (Fighting), R (Fire), G (Grass), P (Psychic), W (Water), and L (Lighting). Colorless energy costs will be designated with a numeral indicating the amount of colorless energy required. (e.g. 3WW indicates a cost of 3 colorless energy and 2 water energy) Height and weight have NOT been included, but "Species" refers to the Pokemon "type" given under the card picture. Pokemon descriptions from the bottom of the card have NOT been included, but Level and Pokemon Number from this same area have been listed. (Do not confuse WotC Card Number with Pokemon Number.) Attack Move details are shown with the following nomenclature: [Energy Requirement] Attack Name (damage) Special Text Name: Aerodactyl Type: Stage 1 -- from Fossil Card #: card 1 of 62 Rarity: Rare - Holo Color: Fighting HP: 60 HP Weakness: G Resistance: F -30 Retreat: 2 Pokemon #: 142 Species: Fossil Level: 28 Power: "Prehistoric Power" No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed. Attack: [3] Wing Attack (30) Name: Articuno Type: Basic Pokemon Card #: card 2 of 62 Rarity: Rare - Holo Color: Water HP: 70 HP Weakness: none Resistance: F -30 Retreat: 2 Pokemon #: 144 Species: Freeze Level: 35 Attack: [WWW] Freeze Dry (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Attack: [WWWW] Blizzard (50) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Name: Ditto Type: Basic Pokemon Card #: card 3 of 62 Rarity: Rare - Holo Color: Colorless HP: 50 HP Weakness: F Resistance: P -30 Retreat: 1 Pokemon #: 132 Species: Transform Level: 20 Power: "Transform" If Ditto is your Active Pokemon, treat it as if it were the same card as the Defending Pokemon, including type, Hit Points, Weakness, and so on, except Ditto can't evolve, always has this Pokemon Power, and you may treat any Energy attached to Ditto as Energy of any type. Ditto isn't a copy of any other Pokemon while Ditto is Asleep, Confused, or Paralyzed. Name: Dragonite Type: Stage 2 -- from Dragonair Card #: card 4 of 62 Rarity: Rare - Holo Color: Colorless HP: 100 HP Weakness: none Resistance: F -30 Retreat: 1 Pokemon #: 149 Species: Dragon Level: 45 Power: "Step In" Once during your turn (before you attack) if Dragonite is on your Bench, you may switch it with your Active Pokemon. Attack: [4] Slam (40x) Flip 2 coins. This attack does 40 damage times the number of heads. Name: Gengar Type: Stage 2 -- from Haunter Card #: card 5 of 62 Rarity: Rare - Holo Color: Psychic HP: 80 HP Weakness: none Resistance: F -30 Retreat: 1 Pokemon #: 94 Species: Shadow Level: 38 Power: "Curse" Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would Knock Out the other Pokemon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed. Attack: [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Name: Haunter Type: Stage 1 -- from Gastly Rarity: Rare - Holo Color: Psychic HP: 50 HP Weakness: none Resistance: F -30 Retreat: 0 Pokemon #: 93 Species: Gas Level: 17 Power: "Transparency" Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep. Attack: [1P] Nightmare (10) The Defending Pokemon is now Asleep. Name: Hitmonlee Type: Basic Pokemon Card #: card 7 of 62 Rarity: Rare - Holo Color: Fighting HP: 60 HP Weakness: P Resistance: none Retreat: 1 Pokemon #: 106 Species: Kicking Level: 30 Attack: [FF] Stretch Kick If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Attack: [FFF] High Jump Kick (50) Name: Hypno Type: Stage 1 -- from Drowzee Card #: card 8 of 62 Rarity: Rare - Holo Color: Psychic HP: 90 HP Weakness: P Resistance: none Retreat: 2 Pokemon #: 97 Species: Hypnosis Level: 36 Attack: [P] Prophecy Look at up to 3 cards from the top of either player's deck and rearrange them as you like. Attack: [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Name: Kabutops Type: Stage 2 -- from Kabuto Card #: card 9 of 62 Rarity: Rare - Holo Color: Fighting HP: 60 HP Weakness: G Resistance: none Retreat: 1 Pokemon #: 141 Species: Shellfish Level: 30 Attack: [FF] Sharp Sickle (30) Attack: [FFFF] Absorb (40) Remove a number of damage counters from Kabutops equal to half the damage done to Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them. Name: Lapras Type: Basic Pokemon Card #: card 10 of 62 Rarity: Rare - Holo Color: Water HP: 80 HP Weakness: L Resistance: none Retreat: 2 Pokemon #: 131 Species: Transport Level: 31 Attack: [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Lapras but not used to pay for this attack's Energy cost. You can't add more than 20 damage this way. Attack: [WW] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused. Name: Mangeton Type: Stage 1 -- from Magnemite Card #: card 11 of 62 Rarity: Rare - Holo Color: Lightning HP: 80 HP Weakness: F Resistance: none Retreat: 2 Pokemon #: 82 Species: Magnet Level: 35 Attack: [1L] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Attack: [LLLL] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself. Name: Moltres Type: Basic Pokemon Card #: card 12 of 62 Rarity: Rare - Holo Color: Fire HP: 70 HP Weakness: none Resistance: F -30 Retreat: 2 Pokemon #: 146 Species: Flame Level: 35 Attack: [R] Wildfire You may discard any number of R Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck. Attack: [RRRR] Dive Bomb (80) Flip a coin. If tails, this attack does nothing. Name: Muk Type: Stage 1 -- from Grimer Card #: card 13 of 62 Rarity: Rare - Holo Color: Grass HP: 70 HP Weakness: P Resistance: none Retreat: 2 Pokemon #: 89 Species: Sludge Level: 34 Power: "Toxic Gas" Ignore all Pokemon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed. Attack: [GGG] Sludge (30) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Name: Raichu Type: Stage 1 -- from Pikachu Card #: card 14 of 62 Rarity: Rare - Holo Color: Lightning HP: 90 HP Weakness: F Resistance: none Retreat: 1 Pokemon #: 26 Species: Mouse Level: 45 Attack: [LLLL] Gigashock (30) Choose 3 of your opponent's Benched Pokemon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) If your opponent has fewer than 3 Benched Pokemon, do the damage to each of them. Name: Zapdos Type: Basic Pokemon Card #: card 15 of 62 Rarity: Rare - Holo Color: Lightning HP: 80 HP Weakness: none Resistance: F -30 Retreat: 2 Pokemon #: 145 Species: Electric Level: 40 Attack: [LLLL] Thunderstorm (40) For each of your opponent's Benched Pokemon, flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Then, Zapdos does 10 damage times the number of tails to itself. Name: Aerodactyl Type: Stage 1 -- from Fossil Card #: card 16 of 62 Rarity: Rare Color: Fighting HP: 60 HP Weakness: G Resistance: F -30 Retreat: 2 Pokemon #: 142 Species: Fossil Level: 28 Power: "Prehistoric Power" No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed. Attack: [3] Wing Attack (30) Name: Articuno Type: Basic Pokemon Card #: card 17 of 62 Rarity: Rare Color: Water HP: 70 HP Weakness: none Resistance: F -30 Retreat: 2 Pokemon #: 144 Species: Freeze Level: 35 Attack: [WWW] Freeze Dry (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Attack: [WWWW] Blizzard (50) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Name: Ditto Type: Basic Pokemon Card #: card 18 of 62 Rarity: Rare Color: Colorless HP: 50 HP Weakness: F Resistance: P -30 Retreat: 1 Pokemon #: 132 Species: Transform Level: 20 Power: "Transform" If Ditto is your Active Pokemon, treat it as if it were the same card as the Defending Pokemon, including type, Hit Points, Weakness, and so on, except Ditto can't evolve, always has this Pokemon Power, and you may treat any Energy attached to Ditto as Energy of any type. Ditto isn't a copy of any other Pokemon while Ditto is Asleep, Confused, or Paralyzed. Name: Dragonite Type: Stage 2 -- from Dragonair Card #: card 19 of 62 Rarity: Rare Color: Colorless HP: 100 HP Weakness: none Resistance: F -30 Retreat: 1 Pokemon #: 149 Species: Dragon Level: 45 Power: "Step In" Once during your turn (before you attack) if Dragonite is on your Bench, you may switch it with your Active Pokemon. Attack: [4] Slam (40x) Flip 2 coins. This attack does 40 damage times the number of heads. Name: Gengar Type: Stage 2 -- from Haunter Card #: card 20 of 62 Rarity: Rare Color: Psychic HP: 80 HP Weakness: none Resistance: F -30 Retreat: 1 Pokemon #: 94 Species: Shadow Level: 38 Power: "Curse" Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would Knock Out the other Pokemon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed. Attack: [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Name: Haunter Type: Stage 1 -- from Gastly Card #: card 21 of 62 Rarity: Rare Color: Psychic HP: 50 HP Weakness: none Resistance: F -30 Retreat: 0 Pokemon #: 93 Species: Gas Level: 17 Power: "Transparency" Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep. Attack: [1P] Nightmare (10) The Defending Pokemon is now Asleep. Name: Hitmonlee Type: Basic Pokemon Card #: card 22 of 62 Rarity: Rare Color: Fighting HP: 60 HP Weakness: P Resistance: none Retreat: 1 Pokemon #: 106 Species: Kicking Level: 30 Attack: [FF] Stretch Kick If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Attack: [FFF] High Jump Kick (50) Name: Hypno Type: Stage 1 -- from Drowzee Card #: card 23 of 62 Rarity: Rare Color: Psychic HP: 90 HP Weakness: P Resistance: none Retreat: 2 Pokemon #: 97 Species: Hypnosis Level: 36 Attack: [P] Prophecy Look at up to 3 cards from the top of either player's deck and rearrange them as you like. Attack: [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Name: Kabutops Type: Stage 2 -- from Kabuto Card #: card 24 of 62 Rarity: Rare Color: Fighting HP: 60 HP Weakness: G Resistance: none Retreat: 1 Pokemon #: 141 Species: Shellfish Level: 30 Attack: [FF] Sharp Sickle (30) Attack: [FFFF] Absorb (40) Remove a number of damage counters from Kabutops equal to half the damage done to Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them. Name: Lapras Type: Basic Pokemon Card #: card 25 of 62 Rarity: Rare Color: Water HP: 80 HP Weakness: L Resistance: none Retreat: 2 Pokemon #: 131 Species: Transport Level: 31 Attack: [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Lapras but not used to pay for this attack's Energy cost. You can't add more than 20 damage this way. Attack: [WW] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused. Name: Mangeton Type: Stage 1 -- from Magnemite Card #: card 26 of 62 Rarity: Rare Color: Lightning HP: 80 HP Weakness: F Resistance: none Retreat: 2 Pokemon #: 82 Species: Magnet Level: 35 Attack: [1L] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Attack: [LLLL] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself. Name: Moltres Type: Basic Pokemon Card #: card 27 of 62 Rarity: Rare Color: Fire HP: 70 HP Weakness: none Resistance: F -30 Retreat: 2 Pokemon #: 146 Species: Flame Level: 35 Attack: [R] Wildfire You may discard any number of R Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck. Attack: [RRRR] Dive Bomb (80) Flip a coin. If tails, this attack does nothing. Name: Muk Type: Stage 1 -- from Grimer Card #: card 28 of 62 Rarity: Rare Color: Grass HP: 70 HP Weakness: P Resistance: none Retreat: 2 Pokemon #: 89 Species: Sludge Level: 34 Power: "Toxic Gas" Ignore all Pokemon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed. Attack: [GGG] Sludge (30) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Name: Raichu Type: Stage 1 -- from Pikachu Card #: card 29 of 62 Rarity: Rare Color: Lightning HP: 90 HP Weakness: F Resistance: none Retreat: 1 Pokemon #: 26 Species: Mouse Level: 45 Attack: [LLLL] Gigashock (30) Choose 3 of your opponent's Benched Pokemon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) If your opponent has fewer than 3 Benched Pokemon, do the damage to each of them. Name: Zapdos Type: Basic Pokemon Card #: card 30 of 62 Rarity: Rare Color: Lightning HP: 80 HP Weakness: none Resistance: F -30 Retreat: 2 Pokemon #: 145 Species: Electric Level: 40 Attack: [LLLL] Thunderstorm (40) For each of your opponent's Benched Pokemon, flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Then, Zapdos does 10 damage times the number of tails to itself. Name: Arbok Type: Stage 1 -- from Ekans Card #: card 31 of 62 Rarity: Uncommon Color: Grass HP: 60 HP Weakness: P Resistance: none Retreat: 2 Pokemon #: 24 Species: Cobra Level: 27 Attack: [G] Terror Strike (10) Flip a coin. If heads and if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) Attack: [1GG] Poison Fang (20) The Defending Pokemon is now Poisoned. Name: Cloyster Type: Stage 1 -- from Shelder Card #: card 32 of 62 Rarity: Uncommon Color: Water HP: 50 HP Weakness: L Resistance: none Retreat: 2 Pokemon #: 91 Species: Bivalve Level: 25 Attack: [WW] Clamp (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing (not even damage). Attack: [WW] Spike Cannon (30x) Flip 2 coins. This attack does 30 damage times the number of heads. Name: Gastly Type: Basic Pokemon Card #: card 33 of 62 Rarity: Uncommon Color: Psychic HP: 50 HP Weakness: none Resistance: F -30 Retreat: 0 Pokemon #: 92 Species: Gas Level: 17 Attack: [P] Lick (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Attack: [PP] Energy Conversion Put up to 2 Energy cards from your discard pile into your hand. Gastly does 10 damage to itself. Name: Golbat Type: Stage 1 -- from Zubat Card #: card 34 of 62 Rarity: Uncommon Color: Grass HP: 60 HP Weakness: P Resistance: F -30 Retreat: 0 Pokemon #: 42 Species: Bat Level: 29 Attack: [3] Wing Attack (30) Attack: [1GG] Leech Life (20) Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Golbat has fewer damage counters than that, remove all of them. Name: Golduck Type: Stage 1 -- from Psyduck Card #: card 35 of 62 Rarity: Uncommon Color: Water HP: 70 HP Weakness: L Resistance: none Retreat: 1 Pokemon #: 55 Species: Duck Level: 27 Attack: [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Attack: [1WW] Hyper Beam (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Name: Golem Type: Stage 2 -- from Graveler Card #: card 36 of 62 Rarity: Uncommon Color: Fighting HP: 80 HP Weakness: G Resistance: none Retreat: 4 Pokemon #: 76 Species: Megaton Level: 36 Attack: [1FFF] Avalanche (60) Attack: [FFFF] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Golem does 100 damage to itself. Name: Graveler Type: Stage 1 -- from Geodude Card #: card 37 of 62 Rarity: Uncommon Color: Fighting HP: 60 HP Weakness: G Resistance: none Retreat: 2 Pokemon #: 75 Species: Rock Level: 29 Attack: [FF] Harden During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) Name: Kingler Type: Stage 1 -- from Krabby Card #: card 38 of 62 Rarity: Uncommon Color: Water HP: 60 HP Weakness: L Resistance: none Retreat: 3 Pokemon #: 99 Species: Pincer Level: 27 Attack: [W] Flail (10x) Does 10 damage times the number of damage counters on Kingler. Attack: [1WW] Crabhammer (40) Name: Magmar Type: Basic Pokemon Card #: card 39 of 62 Rarity: Uncommon Color: Fire HP: 70 HP Weakness: W Resistance: none Retreat: 1 Pokemon #: 126 Species: Spitfire Level: 31 Attack: [R] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Attack: [RR] Smog (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Name: Omastar Type: Stage 2 -- from Omanyte Card #: card 40 of 62 Rarity: Uncommon Color: Water HP: 70 HP Weakness: G Resistance: none Retreat: 1 Pokemon #: 139 Species: Spiral Level: 32 Attack: [1W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Omastar but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Name: Sandslash Type: Stage 1 -- from Sandshrew Card #: card 41 of 62 Rarity: Uncommon Color: Fighting HP: 70 HP Weakness: G Resistance: L -30 Retreat: 1 Pokemon #: 28 Species: Mouse Level: 33 Attack: [2] Slash (20) Attack: [FF] Fury Swipes (20x) Flip 3 coins. This attack does 20 damage times the number of heads. Name: Seadra Type: Stage 1 -- from Horsea Card #: card 42 of 62 Rarity: Uncommon Color: Water HP: 60 HP Weakness: L Resistance: none Retreat: 1 Pokemon #: 117 Species: Dragon Level: 23 Attack: [1W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Attack: [2W] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seadra. Name: Slowbro Type: Stage 1 -- from Slowpoke Card #: card 43 of 62 Rarity: Uncommon Color: Psychic HP: 60 HP Weakness: P Resistance: none Retreat: 1 Pokemon #: 80 Species: Hermitcrab Level: 26 Power: "Strange Behavior" As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to Slowbro as long as you don't Knock Out Slowbro. This power can't be used if Slowbro is Asleep, Confused, or Paralyzed. Attack: [PP] Psyshock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Name: Tentacruel Type: Stage 1 -- from Tentacool Card #: card 44 of 62 Rarity: Uncommon Color: Water HP: 60 HP Weakness: L Resistance: none Retreat: 0 Pokemon #: 73 Species: Jellyfish Level: 21 Attack: [W] Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. Attack: [WW] Jellyfish Sting (10) The Defending Pokemon is now Poisoned. Name: Weezing Type: Stage 1 -- from Koffing Card #: card 45 of 62 Rarity: Uncommon Color: Grass HP: 60 HP Weakness: P Resistance: none Retreat: 1 Pokemon #: 110 Species: Poison Gas Level: 27 Attack: [GG] Smog (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Attack: [1GG] Selfdestruct (60) Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Weezing does 60 damage to itself. Name: Ekans Type: Basic Pokemon Card #: card 46 of 62 Rarity: Common Color: Grass HP: 40 HP Weakness: P Resistance: none Retreat: 1 Pokemon #: 23 Species: Snake Level: 10 Attack: [G] Spit Poison Flip a coin. If heads, the Defending Pokemon is now Poisoned. Attack: [1G] Wrap (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Name: Geodude Type: Basic Pokemon Card #: card 47 of 62 Rarity: Common Color: Fighting HP: 50 HP Weakness: G Resistance: none Retreat: 1 Pokemon #: 74 Species: Rock Level: 16 Attack: [1F] Stone Barrage (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads. Name: Grimer Type: Basic Pokemon Card #: card 48 of 62 Rarity: Common Color: Grass HP: 50 HP Weakness: P Resistance: none Retreat: 1 Pokemon #: 88 Species: Sludge Level: 17 Attack: [1] Nasty Goo (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Attack: [G] Minimize All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). Name: Horsea Type: Basic Pokemon Card #: card 49 of 62 Rarity: Common Color: Water HP: 40 HP Weakness: L Resistance: none Retreat: 0 Pokemon #: 116 Species: Dragon Level: 19 Attack: [W] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Name: Kabuto Type: Stage 1 -- from Fossil Card #: card 50 of 62 Rarity: Common Color: Fighting HP: 30 HP Weakness: G Resistance: none Retreat: 1 Pokemon #: 140 Species: Shellfish Level: 9 Power: "Kabuto Armor" Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed. Attack: [1] Scratch (10) Name: Krabby Type: Basic Pokemon Card #: card 51 of 62 Rarity: Common Color: Water HP: 50 HP Weakness: L Resistance: none Retreat: 2 Pokemon #: 98 Species: River Crab Level: 20 Attack: [W] Call for Family Search your deck for a Basic Pokemon named Krabby and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Attack: [1W] Irongrip (20) Name: Omanyte Type: Stage 1 -- from Fossil Card #: card 52 of 62 Rarity: Common Color: Water HP: 40 HP Weakness: G Resistance: none Retreat: 1 Pokemon #: 138 Species: Spiral Level: 19 Power: "Clairvoyance" Your opponent plays with his or her hand face up. This power stops working while Omanyte is Asleep, Confused, or Paralyzed. Attack: [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Omanyte but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Name: Psyduck Type: Basic Pokemon Card #: card 53 of 62 Rarity: Common Color: Water HP: 50 HP Weakness: L Resistance: none Retreat: 1 Pokemon #: 54 Species: Duck Level: 15 Attack: [P] Headache Your opponent can't play Trainer cards during his or her next turn. Attack: [W] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads. Name: Shellder Type: Basic Pokemon Card #: card 54 of 62 Rarity: Common Color: Water HP: 30 HP Weakness: L Resistance: none Retreat: 1 Pokemon #: 90 Species: Bivalve Level: 8 Attack: [W] Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. Attack: [W] Hide in Shell Flip a coin. If heads, prevent all damage done to Shellder during your oponent's next turn. (Any other effects of attacks still happen.) Name: Slowpoke Type: Basic Pokemon Card #: card 55 of 62 Rarity: Common Color: Psychic HP: 50 HP Weakness: P Resistance: none Retreat: 1 Pokemon #: 79 Species: Dopey Level: 18 Attack: [1] Spacing Out Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it. Attack: [PP] Scavenge Discard 1 P Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand. Name: Tentacool Type: Basic Pokemon Card #: card 56 of 62 Rarity: Common Color: Water HP: 30 HP Weakness: L Resistance: none Retreat: 0 Pokemon #: 72 Species: Jellyfish Level: 10 Power: "Cowardice" At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used the turn you put Tentacool into play or if Tentacool is Asleep, Confused, or Paralyzed. Attack: [W] Acid (10) Name: Zubat Type: Basic Pokemon Card #: card 57 of 62 Rarity: Common Color: Grass HP: 40 HP Weakness: P Resistance: F -30 Retreat: 0 Pokemon #: 41 Species: Bat Level: 10 Attack: [2] Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. Attack: [1G] Leech Life (10) Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Zubat has fewer damage counters than that, remove all of them. Name: Old Man Fuji Type: Trainer Card #: card 58 of 62 Rarity: Uncommon Text: Choose a Pokemon on your Bench. Shuffle it and any cards attached to it into your deck. Name: Energy Search Type: Trainer Card #: card 59 of 62 Rarity: Common Text: Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward. Name: Gambler Type: Trainer Card #: card 60 of 62 Rarity: Common Text: Shuffle your hand into your deck. Flip a coin. If heads, draw 8 cards. If tails, draw 1 card. Name: Recycle Type: Trainer Card #: card 61 of 62 Rarity: Common Text: Flip a coin. If heads, put a card in your discard pile on top of your deck. Name: Mysterious Fossil Type: Trainer Card #: card 62 of 62 Rarity: Common Text: Play Mysterious Fossil as if it were a Basic Pokemon. While in play, Mysterious Fossil counts as a Pokemon (instead of a Trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokemon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play.