Wizards of the Coast's Pokemon Trading Card Game 1st Edition Team Rocket Set Card Spoilers - 4/23/00 Entered by: Bret Larwick (kittyfox@pojo.com) Energy Requirements and Costs have coded references (rather than the symbols printed on the card). Energy will be referenced as: F (Fighting), R (Fire), G (Grass), P (Psychic), W (Water), and L (Lighting). Colorless energy costs will be designated with a numeral indicating the amount of colorless energy required. (e.g. 3WW indicates a cost of 3 colorless energy and 2 water energy) Height and weight have NOT been included, but "Species" refers to the Pokemon "type" given under the card picture. Pokemon descriptions from the bottom of the card have NOT been included, but Level and Pokemon Number from this same area have been listed. (Do not confuse WotC Card Number with Pokemon Number.) Attack Move details are shown with the following nomenclature: [Energy Requirement] Attack Name (damage) Special Text Name: Dark Alakazam Type: Stage 2 -- from Dark Kadabra Card #: card 1 of 82 Rarity: Rare - Holo Color: Psychic HP: 60 HP Weakness: P Resistance: none Retreat: 3 Pokemon #: 65 Species: Psi Level: 30 Attack: [1PP] Teleport Blast (30) You may switch Dark Alakazam with 1 of your Benched Pokemon (Do the damage before switching the Pokemon) Attack: [PPP] Mind Shock (40) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Name: Dark Arbok Type: Stage 1 -- from Ekans Card #: card 2 of 82 Rarity: Rare - Holo Color: Grass HP: 60 HP Weakness: P Resistance: none Retreat: 2 Pokemon #: 24 Species: Cobra Level: 25 Attack: [GG] Stare Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would hapen after applying Weakness and Resistance still happen.) If that Pokemon has a Pokemon Power, that power stops working until the end of your opponent's next turn. Attack: [GGG] Poison Vapor (10) The Defending Pokemon is now Poisoned. This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Name: Dark Blastoise Type: Stage 2 -- from Dark Wartortle Card #: card 3 of 82 Rarity: Rare - Holo Color: Water HP: 70 HP Weakness: L Resistance: none Retreat: 2 Pokemon #: 9 Species: Shellfish Level: 28 Attack: [WW] Hydrocannon (30+) Does 30 damage plus 20 more damage for each W Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way. Attack: [2W] Rocket Tackle (40) Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.) Name: Dark Charizard Type: Stage 2 -- from Dark Charmeleon Card #: card 4 of 82 Rarity: Rare - Holo Color: Fire HP: 80 HP Weakness: W Resistance: F -30 Retreat: 3 Pokemon #: 6 Species: Flame Level: 38 Attack: [1] Nail Flick (10) Attack: [FF] Continuous Fireball (50x) Flip a number of coins equal to the number of F Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of F Energy cards attached to Dark Charizard equal to the number of heads. Name: Dark Dragonite Type: Stage 2 -- from Dark Dragonair Card #: card 5 of 82 Rarity: Rare - Holo Color: Colorless HP: 70 HP Weakness: none Resistance: F -30 Retreat: 2 Pokemon #: 149 Species: Dragon Level: 33 Power: "Summon Minions" When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. Attack: [4] Giant Tail (70) Flip a coin. If tails, this attack does nothing. Name: Dark Dugtrio Type: Stage 1 -- from Diglett Card #: card 6 of 82 Rarity: Rare - Holo Color: Fighting HP: 50 HP Weakness: G Resistance: L -30 Retreat: 2 Pokemon #: 51 Species: Mole Level: 18 Power: "Sinkhole" Whenever your opponent's Active Pokemon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokemon. (Don't apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed. Attack: [FF] Knock Down (20+) Your opponent flips a coin. If tails, this attack does 20 damage plus 20 more damage; if heads, this attack does 20 damage. Name: Dark Golbat Type: Stage 1 -- from Zubat Card #: card 7 of 82 Rarity: Rare - Holo Color: Grass HP: 50 HP Weakness: P Resistance: F -30 Retreat: none Pokemon #: 42 Species: Bat Level: 25 Power: "Sneak Attack" When you play Dark Golbat from your hand, you may choose 1 of your opponent's Pokemon. If you do, Dark Golbat does 10 damage to that Pokemon. Apply Weakness and Resistance. Attack: [GG] Flitter Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Name: Dark Gyarados Type: Stage 1 -- from Magikarp Card #: card 8 of 82 Rarity: Rare - Holo Color: Water HP: 70 HP Weakness: G Resistance: F -30 Retreat: 2 Pokemon #: 130 Species: Atrocious Level: 31 Power: "Final Beam" When Dark Gyarados is Knocked Out by an attack, flip a coin. If heads, this power does 20 damage for each W Energy attached to Dark Gyarados to the Pokemon that Knocked Out Dark Gyarados. Apply Weakness and Resistance. This power doesn't work if Dark Gyarados is Asleep, Confused, or Paralyzed. Attack: [WWW] Ice Beam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Name: Dark Hypno Type: Stage 1 -- from Drowzee Card #: card 9 of 82 Rarity: Rare - Holo Color: Psychic HP: 60 HP Weakness: P Resistance: none Retreat: 2 Pokemon #: 97 Species: Hypnosis Level: 26 Attack: [P] Psypunch (20) Attack: [1PP] Bench Manipulation (20x) Your opponent flips a number of coins equal to the number of Pokemon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Name: Dark Machamp Type: Stage 2 -- from Dark Machoke Card #: card 10 of 82 Rarity: Rare - Holo Color: Fighting HP: 70 HP Weakness: P Resistance: none Retreat: 3 Pokemon #: 68 Species: Superpower Level: 30 Attack: [FF] Mega Punch (30) Attack: [1FFF] Fling Your opponent shuffles his or her Active Pokemon and all cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokemon. Name: Dark Magneton Type: Stage 1 -- from Magnemite Card #: card 11 of 82 Rarity: Rare - Holo Color: Lightning HP: 60 HP Weakness: F Resistance: none Retreat: 2 Pokemon #: 82 Species: Magnet Level: 26 Attack: [2] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Attack: [LL] Magnetic Lines (30) If the Defending Pokemon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokemon, choose 1 of them and attach that Energy card to it. Name: Dark Slowbro Type: Stage 1 -- from Slowpoke Card #: card 12 of 82 Rarity: Rare - Holo Color: Psychic HP: 60 HP Weakness: P Resistance: none Retreat: 2 Pokemon #: 80 Species: Hermitcrab Level: 27 Power: "Reel In" When you play Dark Slowbro from your hand, choose up to 3 Basic Pokemon and/or Evolution cards from your discard pile and put them into your hand. Attack: [PP] Fickle Attack (40) Flip a coin. If tails, this attack does nothing. Name: Dark Vileplume Type: Stage 2 -- from Dark Gloom Card #: card 13 of 82 Rarity: Rare - Holo Color: Grass HP: 60 HP Weakness: R Resistance: none Retreat: 2 Pokemon #: 45 Species: Flower Level: 29 Power: "Hay Fever" No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed. Attack: [GGG] Petal Whirlwind (30x) Flip 3 coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, Dark Vileplume is now Confused (after dealing damage). Name: Dark Weezing Type: Stage 1 -- from Koffing Card #: card 14 of 82 Rarity: Rare - Holo Color: Grass HP: 60 HP Weakness: P Resistance: none Retreat: 1 Pokemon #: 110 Species: Poison Gas Level: 24 Attack: [1G] Mass Explosion (20x) Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don't apply Weakness and Resistance. Attack: [GGG] Stun Gas (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails, the Defending Pokemon is now Paralyzed. Name: Here Comes Team Rocket! Type: Trainer Card #: card 15 of 82 Rarity: Rare - Holo Text: Each player plays with his or her Prize cards face up for the rest of the game. Name: Rocket's Sneak Attack Type: Trainer Card #: card 16 of 82 Rarity: Rare - Holo Text: Look at your opponent's hand. If he or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck. Name: Rainbow Energy Type: Special Energy Card Card #: card 17 of 82 Rarity: Rare - Holo Text: Attach Rainbow Energy to 1 of your Pokemon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokemon, it does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.) Name: Dark Alakazam Type: Stage 2 -- from Dark Kadabra Card #: card 18 of 82 Rarity: Rare Color: Psychic HP: 60 HP Weakness: P Resistance: none Retreat: 3 Pokemon #: 65 Species: Psi Level: 30 Attack: [1PP] Teleport Blast (30) You may switch Dark Alakazam with 1 of your Benched Pokemon (Do the damage before switching the Pokemon) Attack: [PPP] Mind Shock (40) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Name: Dark Arbok Type: Stage 1 -- from Ekans Card #: card 19 of 82 Rarity: Rare Color: Grass HP: 60 HP Weakness: P Resistance: none Retreat: 2 Pokemon #: 24 Species: Cobra Level: 25 Attack: [GG] Stare Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would hapen after applying Weakness and Resistance still happen.) If that Pokemon has a Pokemon Power, that power stops working until the end of your opponent's next turn. Attack: [GGG] Poison Vapor (10) The Defending Pokemon is now Poisoned. This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Name: Dark Blastoise Type: Stage 2 -- from Dark Wartortle Card #: card 20 of 82 Rarity: Rare Color: Water HP: 70 HP Weakness: L Resistance: none Retreat: 2 Pokemon #: 9 Species: Shellfish Level: 28 Attack: [WW] Hydrocannon (30+) Does 30 damage plus 20 more damage for each W Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way. Attack: [2W] Rocket Tackle (40) Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.) Name: Dark Charizard Type: Stage 2 -- from Dark Charmeleon Card #: card 21 of 82 Rarity: Rare Color: Fire HP: 80 HP Weakness: W Resistance: F -30 Retreat: 3 Pokemon #: 6 Species: Flame Level: 38 Attack: [1] Nail Flick (10) Attack: [FF] Continuous Fireball (50x) Flip a number of coins equal to the number of F Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of F Energy cards attached to Dark Charizard equal to the number of heads. Name: Dark Dragonite Type: Stage 2 -- from Dark Dragonair Card #: card 22 of 82 Rarity: Rare Color: Colorless HP: 70 HP Weakness: none Resistance: F -30 Retreat: 2 Pokemon #: 149 Species: Dragon Level: 33 Power: "Summon Minions" When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. Attack: [4] Giant Tail (70) Flip a coin. If tails, this attack does nothing. Name: Dark Dugtrio Type: Stage 1 -- from Diglett Card #: card 23 of 82 Rarity: Rare Color: Fighting HP: 50 HP Weakness: G Resistance: L -30 Retreat: 2 Pokemon #: 51 Species: Mole Level: 18 Power: "Sinkhole" Whenever your opponent's Active Pokemon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokemon. (Don't apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed. Attack: [FF] Knock Down (20+) Your opponent flips a coin. If tails, this attack does 20 damage plus 20 more damage; if heads, this attack does 20 damage. Name: Dark Golbat Type: Stage 1 -- from Zubat Card #: card 24 of 82 Rarity: Rare Color: Grass HP: 50 HP Weakness: P Resistance: F -30 Retreat: none Pokemon #: 42 Species: Bat Level: 25 Power: "Sneak Attack" When you play Dark Golbat from your hand, you may choose 1 of your opponent's Pokemon. If you do, Dark Golbat does 10 damage to that Pokemon. Apply Weakness and Resistance. Attack: [GG] Flitter Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Name: Dark Gyarados Type: Stage 1 -- from Magikarp Card #: card 25 of 82 Rarity: Rare Color: Water HP: 70 HP Weakness: G Resistance: F -30 Retreat: 2 Pokemon #: 130 Species: Atrocious Level: 31 Power: "Final Beam" When Dark Gyarados is Knocked Out by an attack, flip a coin. If heads, this power does 20 damage for each W Energy attached to Dark Gyarados to the Pokemon that Knocked Out Dark Gyarados. Apply Weakness and Resistance. This power doesn't work if Dark Gyarados is Asleep, Confused, or Paralyzed. Attack: [WWW] Ice Beam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Name: Dark Hypno Type: Stage 1 -- from Drowzee Card #: card 26 of 82 Rarity: Rare Color: Psychic HP: 60 HP Weakness: P Resistance: none Retreat: 2 Pokemon #: 97 Species: Hypnosis Level: 26 Attack: [P] Psypunch (20) Attack: [1PP] Bench Manipulation (20x) Your opponent flips a number of coins equal to the number of Pokemon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Name: Dark Machamp Type: Stage 2 -- from Dark Machoke Card #: card 27 of 82 Rarity: Rare Color: Fighting HP: 70 HP Weakness: P Resistance: none Retreat: 3 Pokemon #: 68 Species: Superpower Level: 30 Attack: [FF] Mega Punch (30) Attack: [1FFF] Fling Your opponent shuffles his or her Active Pokemon and all cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokemon. Name: Dark Magneton Type: Stage 1 -- from Magnemite Card #: card 28 of 82 Rarity: Rare Color: Lightning HP: 60 HP Weakness: F Resistance: none Retreat: 2 Pokemon #: 82 Species: Magnet Level: 26 Attack: [2] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Attack: [LL] Magnetic Lines (30) If the Defending Pokemon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokemon, choose 1 of them and attach that Energy card to it. Name: Dark Slowbro Type: Stage 1 -- from Slowpoke Card #: card 29 of 82 Rarity: Rare Color: Psychic HP: 60 HP Weakness: P Resistance: none Retreat: 2 Pokemon #: 80 Species: Hermitcrab Level: 27 Power: "Reel In" When you play Dark Slowbro from your hand, choose up to 3 Basic Pokemon and/or Evolution cards from your discard pile and put them into your hand. Attack: [PP] Fickle Attack (40) Flip a coin. If tails, this attack does nothing. Name: Dark Vileplume Type: Stage 2 -- from Dark Gloom Card #: card 30 of 82 Rarity: Rare Color: Grass HP: 60 HP Weakness: R (Card Errata: The card has F as Weakness -- This is a misprint) Resistance: none Retreat: 2 Pokemon #: 45 Species: Flower Level: 29 Power: "Hay Fever" No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed. Attack: [GGG] Petal Whirlwind (30x) Flip 3 coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, Dark Vileplume is now Confused (after dealing damage). Name: Dark Weezing Type: Stage 1 -- from Koffing Card #: card 31 of 82 Rarity: Rare Color: Grass HP: 60 HP Weakness: P Resistance: none Retreat: 1 Pokemon #: 110 Species: Poison Gas Level: 24 Attack: [1G] Mass Explosion (20x) Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don't apply Weakness and Resistance. Attack: [GGG] Stun Gas (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails, the Defending Pokemon is now Paralyzed. Name: Dark Charmeleon Type: Stage 1 -- from Charmander Card #: card 32 of 82 Rarity: Uncommon Color: Fire HP: 50 HP Weakness: W Resistance: none Retreat: 2 Pokemon #: 5 Species: Flame Level: 23 Attack: [2] Tail Slap (20) Attack: [FFF] Fireball (70) Use this attack only if there are any F Energy cards attached to Dark Charmeleon. Flip a coin. If heads, discard 1 of those Energy cards. If tails, this attack does nothing (not even damage). Name: Dark Dragonair Type: Stage 1 -- from Dratini Card #: card 33 of 82 Rarity: Uncommon Color: Colorless HP: 60 HP Weakness: none Resistance: P -30 Retreat: 2 Pokemon #: 148 Species: Dragon Level: 28 Power: "Evolutionary Light" Once during your turn (before your attack), you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is Asleep, Confused, or Paralyzed. Attack: [3] Tail Strike (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. Name: Dark Electrode Type: Stage 1 -- from Voltorb Card #: card 34 of 82 Rarity: Uncommon Color: Electric HP: 60 HP Weakness: F Resistance: none Retreat: 1 Pokemon #: 101 Species: Ball Level: 24 Attack: [1] Rolling Tackle (10) Attack: [LL] Energy Bomb (30) Take all Energy cards attached to Dark Electrode and attach them to your Benched Pokemon (in any way you choose). If you have no Benched Pokemon, discard all Energy cards attached to Dark Electrode. Name: Dark Flareon Type: Stage 1 -- from Eevee Card #: card 35 of 82 Rarity: Uncommon Color: Fire HP: 50 HP Weakness: W Resistance: none Retreat: 1 Pokemon #: 136 Species: Flame Level: 23 Attack: [1] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Dark Flareon. Attack: [FF] Playing with Fire (30+) Use this attack only if there are any F Energy cards attached to Dark Flareon. Flip a coin. If heads, discard 1 of those Energy cards and this attack does 30 damage plus 20 more damage. If tails, this attack does 30 damage. Name: Dark Gloom Type: Stage 1 -- from Oddish Card #: card 36 of 82 Rarity: Uncommon Color: Grass HP: 50 HP Weakness: F Resistance: none Retreat: 2 Pokemon #: 44 Species: Weed Level: 21 Power: "Pollen Stench" Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokemon is now Confused; if tails, your Active Pokemon is now Confused. This power can't be used if Dark Gloom is Asleep, Confused, or Paralyzed. Attack: [GG] Poison Powder (10) The Defending Pokemon is now Poisoned. Name: Dark Golduck Type: Stage 1 -- from Psyduck Card #: card 37 of 82 Rarity: Uncommon Color: Water HP: 60 HP Weakness: L Resistance: none Retreat: 2 Pokemon #: 55 Species: Duck Level: 23 Attack: [P] Third Eye Discard 1 Energy card attached to Dark Golduck in order to draw up to 3 cards. Attack: [1PP] Super Psy (50) Name: Dark Jolteon Type: Stage 1 -- from Eevee Card #: card 38 of 82 Rarity: Uncommon Color: Lightning HP: 50 HP Weakness: F Resistance: none Retreat: 1 Pokemon #: 135 Species: Lightning Level: 23 Attack: [L] Lightning Flash (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Attack: [1LL] Thunder Attack (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, Dark Jolteon does 10 damage to itself. Name: Dark Kadabra Type: Stage 1 -- from Abra Card #: card 39 of 82 Rarity: Uncommon Color: Psychic HP: 50 HP Weakness: P Resistance: none Retreat: 2 Pokemon #: 64 Species: Psi Level: 24 Power: "Matter Exchange" Once during your turn (before your attack), you may discard a card from your hand in order to draw a card. This power can't be used if Dark Kadabra is Asleep, Confused, or Paralyzed. Attack: [PP] Mind Shock (30) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Name: Dark Machoke Type: Stage 1 -- from Machop Card #: card 40 of 82 Rarity: Uncommon Color: Fighting HP: 60 HP Weakness: P Resistance: none Retreat: 2 Pokemon #: 67 Species: Superpower Level: 28 Attack: [1FF] Drag Off (20) Before doing damage, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. Do the damage to the new Defending Pokemon. This attack can't be used if your opponent has no Benched Pokemon. Attack: [1FF] Knock Back (30) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) Name: Dark Muk Type: Stage 1 -- from Grimer Card #: card 41 of 82 Rarity: Uncommon Color: Grass HP: 60 HP Weakness: P Resistance: none Retreat: 2 Pokemon #: 89 Species: Sludge Level: 25 Power: "Sticky Goo" As long as Dark Muk is your Active Pokemon, your opponent pays 2 more to retreat his or her Active Pokemon. This power stops working while Dark Muk is Asleep, Confused, or Paralyzed. Attack: [GG] Sludge Punch (20) The Defending Pokemon is now Poisoned. Name: Dark Persian Type: Stage 1 -- from Meowth Card #: card 42 of 82 Rarity: Uncommon Color: Colorless HP: 60 HP Weakness: F Resistance: P -30 Retreat: none Pokemon #: 53 Species: Classy Cat Level: 28 Attack: [1] Fascinate Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. This attack can't be used if your opponent has no Benched Pokemon. Attack: [2] Poison Claws (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Name: Dark Primeape Type: Stage 1 -- from Mankey Card #: card 43 of 82 Rarity: Uncommon Color: Fighting HP: 60 HP Weakness: P Resistance: none Retreat: 1 Pokemon #: 57 Species: Pig Monkey Level: 23 Power: "Frenzy" If Dark Primeape does any damage while it's Confused (even to itself), it does 30 more damage. Attack: [FF] Frenzied Attack (40) Dark Primeape is now Confused (after doing damage). Name: Dark Rapidash Type: Stage 1 -- from Ponyta Card #: card 44 of 82 Rarity: Uncommon Color: Fire HP: 60 HP Weakness: W Resistance: none Retreat: none Pokemon #: 78 Species: Fire Horse Level: 24 Attack: [2] Rear Kick (20) Attack: [FF] Flame Pillar (30) You may discard 1 F Energy card attached to Dark Rapidash when you use this attack. If you do and if your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Name: Dark Vaporeon Type: Stage 1 -- from Eevee Card #: card 45 of 82 Rarity: Uncommon Color: Water HP: 60 HP Weakness: L Resistance: none Retreat: 1 Pokemon #: 134 Species: Bubble Jet Level: 28 Attack: [3] Bite (30) Attack: [1WW] Whirlpool (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Name: Dark Wartortle Type: Stage 1 -- from Squirtle Card #: card 46 of 82 Rarity: Uncommon Color: Water HP: 60 HP Weakness: L Resistance: none Retreat: 1 Pokemon #: 8 Species: Turtle Level: 21 Attack: [W] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads. Attack: [1W] Mirror Shell If an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle attacks the Defending Pokemon for an equal amount of damage. Name: Magikarp Type: Basic Pokemon Card #: card 47 of 82 Rarity: Uncommon Color: Water HP: 30 HP Weakness: L Resistance: none Retreat: 1 Pokemon #: 129 Species: Fish Level: 6 Attack: [1] Flop (10) Attack: [WWW] Rapid Evolution Search your deck for an Evolution card named Gyarados or Dark Gyarados and put it on Magikarp. (This counts as evolving Magikarp.) Shuffle your deck afterward. Name: Porygon Type: Basic Pokemon Card #: card 48 of 82 Rarity: Uncommon Color: Colorless HP: 40 HP Weakness: F Resistance: P -30 Retreat: none Pokemon #: 137 Species: Virtual Level: 20 Attack: [1] Conversion 1 If the Defending Pokemon has a Weakness, you may change it to a type of your choice other than Colorless. Attack: [3] Psybeam (20) Flip a coin. If heads, the Defending Pokemon is now Confused. Name: Abra Type: Basic Pokemon Card #: card 49 of 82 Rarity: Common Color: Psychic HP: 40 HP Weakness: P Resistance: none Retreat: 1 Pokemon #: 63 Species: Psi Level: 14 Attack: [P] Vanish Shuffle Abra into your deck. (Discard all cards attached to Abra.) Attack: [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Name: Charmander Type: Basic Pokemon Card #: card 50 of 82 Rarity: Common Color: Fire HP: 40 HP Weakness: W Resistance: none Retreat: 1 Pokemon #: 4 Species: Lizard Level: 9 Power: "Gather Fire" Once during your turn (before your attack), you may take 1 F Energy card attached to 1 of your other Pokemon and attach it to Charmander. This power can't be used if Charmander is Asleep, Confused, or Paralyzed. Attack: [F] Fire Tail (20) Name: Dark Raticate Type: Stage 1 -- from Rattata Card #: card 51 of 82 Rarity: Common Color: Colorless HP: 50 HP Weakness: F Resistance: P -30 Retreat: 1 Pokemon #: 20 Species: Rat Level: 25 Attack: [2] Gnaw (20) Attack: [3] Hyper Fang (50) Flip a coin. if tails, this attack does nothing. Name: Diglett Type: Basic Pokemon Card #: card 52 of 82 Rarity: Common Color: Fighting HP: 40 HP Weakness: G Resistance: L -30 Retreat: none Pokemon #: 50 Species: Mole Level: 15 Attack: [F] Dig Under Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after Applying Weakness and resistance still happen.) Attack: [1F] Scratch (20) Name: Dratini Type: Basic Pokemon Card #: card 53 of 82 Rarity: Common Color: Colorless HP: 40 HP Weakness: none Resistance: P -30 Retreat: 1 Pokemon #: 147 Species: Dragon Level: 12 Attack: [2] Wrap (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Name: Drowzee Type: Basic Pokemon Card #: card 54 of 82 Rarity: Common Color: Psychic HP: 50 HP Weakness: P Resistance: none Retreat: 1 Pokemon #: 96 Species: Hypnosis Level: 10 Power: "Long-Distance Hypnosis" Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokemon is now Asleep; if tails, your Active Pokemon is now Asleep. The power can't be used if Drowzee is Asleep, Confused, or Paralyzed. Attack: [1P] Nightmare (10) The Defending Pokemon is now Asleep. Name: Eevee Type: Basic Pokemon Card #: card 55 of 82 Rarity: Common Color: Colorless HP: 40 HP Weakness: F Resistance: P -30 Retreat: 1 Pokemon #: 133 Species: Evolution Level: 9 Attack: [1] Tackle (10) Attack: [2] Psyshock (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Name: Ekans Type: Basic Pokemon Card #: card 56 of 82 Rarity: Common Color: Grass HP: 50 HP Weakness: P Resistance: none Retreat: 1 Pokemon #: 23 Species: Snake Level: 15 Attack: [1] Bite (10) Attack: [GG] Poison Sting (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Name: Grimer Type: Basic Pokemon Card #: card 57 of 82 Rarity: Common Color: Grass HP: 40 HP Weakness: P Resistance: none Retreat: 1 Pokemon #: 88 Species: Sludge Level: 10 Attack: [G] Poison Gas The Defending Pokemon is now Asleep. Attack: [GG] Sticky Hands (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage and the Defending Pokemon is now Paralyzed; if tails, this attack does 10 damage. Name: Koffing Type: Basic Pokemon Card #: card 58 of 82 Rarity: Common Color: Grass HP: 40 HP Weakness: P Resistance: none Retreat: 1 Pokemon #: 109 Species: Poison Gas Level: 12 Attack: [1] Tackle (10) Attack: [1G] Poison Gas (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Name: Machop Type: Basic Pokemon Card #: card 59 of 82 Rarity: Common Color: Fighting HP: 50 HP Weakness: P Resistance: none Retreat: 1 Pokemon #: 66 Species: Superpower Level: 24 Attack: [2] Punch (20) Attack: [2F] Kick (30) Name: Magnemite Type: Basic Pokemon Card #: card 60 of 82 Rarity: Common Color: Electric HP: 40 HP Weakness: F Resistance: none Retreat: 1 Pokemon #: 81 Species: Magnet Level: 12 Attack: [2] Tackle (20) Attack: [1L] Magnetism (10+) Does 10 damage plus 10 more damage for each Magnemite, Magneton, and Dark Magneton on your Bench. Name: Mankey Type: Basic Pokemon Card #: card 61 of 82 Rarity: Common Color: Fighting HP: 40 HP Weakness: P Resistance: none Retreat: none Pokemon #: 56 Species: Pig Monkey Level: 14 Attack: [1] Mischief Shuffle your opponent's deck. Attack: [1F] Anger (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. Name: Meowth Type: Basic Pokemon Card #: card 62 of 82 Rarity: Common Color: Colorless HP: 40 HP Weakness: F Resistance: P -30 Retreat: 1 Pokemon #: 52 Species: Scratch Cat Level: 10 Attack: [2] Coin Hurl Choose 1 of your opponent's Pokemon and flip a coin. If heads, this attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Name: Oddish Type: Basic Pokemon Card #: card 63 of 82 Rarity: Common Color: Grass HP: 50 HP Weakness: R Resistance: none Retreat: 1 Pokemon #: 43 Species: Weed Level: 21 Attack: [G] Sleep Powder The Defending Pokemon is now Asleep. Attack: [G] Poisonpowder The Defending Pokemon is now Poisoned. Name: Ponyta Type: Basic Pokemon Card #: card 64 of 82 Rarity: Common Color: Fire HP: 50 HP Weakness: W Resistance: none Retreat: 1 Pokemon #: 77 Species: Fire Horse Level: 15 Attack: [1R] Ember (30) Discard 1 R Energy card attached to Ponyta in order to use this attack. Name: Psyduck Type: Basic Pokemon Card #: card 65 of 82 Rarity: Common Color: Water HP: 50 HP Weakness: L Resistance: none Retreat: 1 Pokemon #: 54 Species: Duck Level: 16 Attack: [P] Dizziness Draw a card. Attack: [1W] Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Psyduck but not used to pay for this attack. You can't add more than 20 damage in this way. Name: Rattata Type: Basic Pokemon Card #: card 66 of 82 Rarity: Common Color: Colorless HP: 40 HP Weakness: F Resistance: P -30 Retreat: none Pokemon #: 19 Species: Rat Level: 12 Power: "Trickery" Once during your turn (before your attack), you may switch 1 of your Prizes with the top card of your deck. This power can't be used if Rattata is Asleep, Confused, or Paralyzed. Attack: [1] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. Name: Slowpoke Type: Basic Pokemon Card #: card 67 of 82 Rarity: Common Color: Psychic HP: 50 HP Weakness: P Resistance: none Retreat: 1 Pokemon #: 79 Species: Dopey Level: 16 Attack: [1] Afternoon Nap Search your deck for a P Energy card and attach it to Slowpoke. Shuffle your deck afterward. Attack: [P] Headbutt (10) Name: Squirtle Type: Basic Pokemon Card #: card 68 of 82 Rarity: Common Color: Water HP: 50 HP Weakness: L Resistance: none Retreat: 1 Pokemon #: 7 Species: Tiny Turtle Level: 16 Attack: [2] Shell Attack (20) Name: Voltorb Type: Basic Pokemon Card #: card 69 of 82 Rarity: Common Color: Lightning HP: 40 HP Weakness: F Resistance: none Retreat: 1 Pokemon #: 100 Species: Ball Level: 13 Attack: [L] Speed Ball (20) Name: Zubat Type: Basic Pokemon Card #: card 70 of 82 Rarity: Common Color: Grass HP: 40 HP Weakness: P Resistance: F -30 Retreat: none Pokemon #: 41 Species: Bat Level: 9 Attack: [1] Ram (10) Attack: [1G] Bite (20) Name: Here Comes Team Rocket! Type: Trainer Card #: card 71 of 82 Rarity: Rare Text: Each player plays with his or her Prize cards face up for the rest of the game. Name: Rocket's Sneak Attack Type: Trainer Card #: card 72 of 82 Rarity: Rare Text: Look at your opponent's hand. If he or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck. Name: The Boss's Way Type: Trainer Card #: card 73 of 82 Rarity: Uncommon Text: Search your deck for an Evolution card with Dark in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward. Name: Challenge! Type: Trainer Card #: card 74 of 82 Rarity: Uncommon Text: Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pokemon cards and puts them face down onto your Benches. (A player can't do this if his or her Bench is full.) When you both have finished, shuffle your decks and turn those cards face up. Name: Digger Type: Trainer Card #: card 75 of 82 Rarity: Uncommon Text: Flip a coin. If tails, do 10 damage to your Active Pokemon. If heads, your opponent flips a coin. If tails, your opponent does 10 damage to his or her Active Pokemon. If heads, you flip a coin. Keep doing this until a player gets tails. Name: Imposter Oak's Revenge Type: Trainer Card #: card 76 of 82 Rarity: Uncommon Text: Discard a card from your hand in order to play this card. Your opponent shuffles his or her hand into his or her deck, then draws 4 cards. Name: Nightly Garbage Run Type: Trainer Card #: card 77 of 82 Rarity: Uncommon Text: Choose up to 3 Basic Pokemon cards, Evolution cards, and/or basic Energy cards from your discard pile. Show them to your opponent and shuffle them into your deck. Name: Goop Gas Attack Type: Trainer Card #: card 78 of 82 Rarity: Common Text: All Pokemon Powers stop working until the end of your opponent's next turn. Name: Sleep! Type: Trainer Card #: card 79 of 82 Rarity: Common Text: Flip a coin. If heads, the Defending Pokemon is now Asleep. Name: Rainbow Energy Type: Special Energy Card Card #: card 80 of 82 Rarity: Rare Text: Attach Rainbow Energy to 1 of your Pokemon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokemon, it does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.) Name: Full Heal Energy Type: Special Energy Card Card #: card 81 of 82 Rarity: Uncommon Text: If you play this card from your hand, the Pokemon you attach it to is no longer Asleep, Confused, Paralyzed, or Poisoned. Full Heal Energy Provides 1 Colorless energy. (Doesn't count as a basic Energy card.) Name: Potion Energy Type: Special Energy Card Card #: card 82 of 82 Rarity: Uncommon Text: If you play this card from your hand, remove 1 damage counter from the Pokemon you attach it to, if it has any. Potion Energy provides 1 Colorless energy. (Doesn't count as a basic Energy card.) Name: Dark Raichu Type: Stage 1 -- from Pikachu Card #: card 83 of 82 Rarity: Rare - Holo Color: Lightning HP: 70 HP Weakness: F Resistance: none Retreat: 1 Pokemon #: 26 Species: Mouse Level: 31 Attack: [LLL] Surprise Thunder (30) Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does 20 damage to each of your opponent's Benched Pokemon. If the second coin is tails, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon