Subj: hydro cannon punch
Date: 8/22/00 3:41:20 PM Pacific Daylight Time
From: LostInMar@aol.com
To: Dux@pojo.com
CC: LostInMar@aol.com
Pokemon (18)
4 Squirtle (2 rocket 2 base)
1 Dak Wartortle
3 Dark Blastoise
3 Eevee (2 Jungle 1 Promo)
1 Vaporeon
1 Dark Vaporeon
1 Hitmonchan
1 Rocket's Hitmonchan
3 Articuno
Trainers (15)
3 Bill
3 Breeder
2 Prof. Oak
2 Comp. Search
2 NGR
1 RSA
1 Brock
1 Energy flow
Energy (27)
5 Fighting
22 Water
18+15+27=60
Strategy: i put fighting in to counter electric pokemon. start with articuno.
by the time i get dark blastoise i can use promo eevee's pokemon power
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why the vaporeons? also if you want to protect your guys from lightning
pokemon why not just pick up a few team rocket machop. he has a colorless
attack so you wont have to have any other energy other than water and the 4
dce's you should have in the deck.
the trainers are quite unfocused. i'm not sure what they are trying to
accomplish.
the energy is most likely the explanation for the lack of trainers... i.e.
there's too many energy.
just make a few more changes and send it back to me.. tune in next week for
the final fix.
Dux