Pojo's Dragonball news, tips, strategies and more!

Main
Main Page
Message Board
Interviews
Who'd Play Who?

Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers

Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT
Movies

By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Theory
Voice Overs
What If...?

Information
Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Biographies
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Guides
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Lyrics
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors

Multimedia
Daizenshyu Scans
Final Bout Scans

Video Games
Game Reviews
DBZ Sagas Walkthrough

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's DBZ Card of the Day


image from bandai.com

Kaio-Ken

#TE-007

Set - Series 1: The Warriors Return

Card Ratings
Average Score: 2.50
 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average. 5 is the highest rating.


Date Reviewed - 11.20.08

 

Organous
Kaio-Ken
Technique - Super
Turn cost: 5
Chi cost: SX
Taijutsu | Reinforcement
Requirement: Goku with Turn cost of 5 or more
[Action] Target User gets +X/+0 until end of turn. X cannot be greater than 5.

I honestly don't know what to think of this card. It doesn't really seem that great to me, and I certainly don't plan on including it in any of my decks. If we get a card that allows an entire team to be obliterated with extremely excessive damage, I could get behind this, because +5 would definitely be tremendous. The thing is, we already have Janken-Goo, which is cheaper and far less restrictive for less effect. What's happening here is that Kaio-Ken is offering card advantage for the cost of too much chi. You're getting 2 Janken-Goos, maybe a little more, if you're willing to spend lots of chi to do it. I'm all for card advantage, but all my experience with Super is that it's already "strapped for cash." Earth might be able to use something like this, but I don't think it's within Super's realm.

2/5
Bibbo Kaio-ken

Super | Technique | Taijutsu | Reinforcement
Turn 5 | :S::X:
Requirement: GOKU with a turn cost of 5 or more.
[Action] Target User gets +X/+0 until end of turn. X cannot be greater than 5.

This technique is subpar. There are only two cards in the game that can use this card and one is never used. The boost can be really nice but most likely you'd rather use Kamehameha or Rapid Sword Drawing or pretty much anything else. Its got nice art and is great fun for casual games but other than that nothing is really going for it.

____________Bottom Line_____________

Fun for casual, not really useable elsewhere

Card: 3/5

Art: 4/5

 


Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.