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Pojo's DBZ Card of the Day


image from bandai.com

Goku [Super Saiyan]

#WA-008

Set - Series 1: The Warriors Return

Card Ratings
Average Score: 4.50
 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average. 5 is the highest rating.


Date Reviewed - 09.24.08

 

Organous
Goku, Super Saiyan
Warrior - Super
Turn: 6
Chi: SS
Super Saiyan | Male | Hermit | Name: Goku
Super Heal | Toughness
DB: When this Warrior battles against 1 or more Warriors with a Turn cost of 5 or more, this Warrior gets +1/+0 until the end of turn.
7/2
5/2

We all know him by now.  It's safe to say that any Super-based deck wants to use him to head the force.  With 7 Combat for turn cost 6, the chi cost becomes somewhat irrelevant at that stage (at least, if your deck is themed well enough to Super).  It's probably going to be the strongest character in your deck, and with Super Heal, you can bet that decks are going to be themed around that later on, too.

There's one problem: Even as the strongest fighter for the side of Super, you're still gonna have to compete against an Alien deck lead by Frieza at some point.  Oh sure, Goku would overpower him while healthy (assuming there's a Dragon Ball), but how will Goku's allies do?  At this time, you're going to incur some serious risks if you make a deck that can reliably go up against that Frieza in combat.  Goku can't truly do it all on his own if Frieza brings his friends along.

In the end, a great card.  If you include a fair amount of Super in your deck, you pretty much need this card.  Because of its low splashability, though, I can't give this a 5.

4/5
Koli Xela Goku (Super Saiyan) - SR - Super Energy Warrior

Turn 6, 2 Super Chi Cost
7/2 - 5/2
Super Heal, Toughness

Goku, Big daddy G, whatever you want to call him Goku is an auto include in any super energy heavy deck. At 2 Super energy he can be expensive to get in play, but 7/2 (8/2 against any Turn 5 Warrior when he has a dragonball) makes him the go to guy for Team lead. Between Super Heal and Toughness you know he is not going away easily, and it's gonna get harder and harder as he starts eating senzu beans. As solid of a character as he is on his own you still have to take in to account his techniques; between Kamehameha and Kaio-Ken 3-4 Super Chi sitting in your Chi pile will keep your opponent on the defense, not to mention Spirit Bomb (coming in Set 2). About the only negative I can find for Goku is that if your not playing Super as your main energy he can lag in your hand for a few turns.. and a few turns can be fatal.

Constructed: 5/5 - If you play super and you own Goku he should be in your deck.

Sealed: 3/5 - The 2 Super Chakra is a little too restrictive in a sealed/booster draft format.
Soviet Prince

Goku Super Sayian

Today we take a look at the mighty saying Warrior that took out the mighty tyrant Frieza and saved the Galaxy Numerous times Goku Super Sayian.  Goku is a turn 6 super element Warrior that will get a +1/+0 boost when up against turn 5 of higher warriors when in possession of a dragonball. Goku also has the keywords toughness and super heal, toughness lessens damage that Goku takes when receiving 2 or more damage by 1 and super heal gives Goku a growth coin every time he gets healed which demonstrates the sayians abilty to get stronger when recovering from a near fatal injury. In a super deck Goku is very useful and like Gohan is deserving of his super rare status, I will give Goku a 4.5/5.

wildfire194 Goku (Super Saiyan)
 
Here is the key card to any Super Deck. Currently the biggest beater in the game with 7/2 heathy states and 5/2 injured. But this isn't what makes this card playable, its the effects. Also, this character doesn't need another copy of Goku in play to play it. In fact, you can't play this card if you control a Goku already. This makes this Goku alot easier to get to the field so that you don't need to protect any other Goku you may already have.
 
First, with a Dragonball Coin, while Goku (Super Saiyan) is Heathy, when battling against a team with 1 or more warriors that have a turn cost of 5 or more, this card gets +1/+0. This really helps take down some of those big guys that your opponent can throw at you like Piccolo, Vegeta and even Frieza (Final Form).
 
Second are Goku's Special Ability. Super Heal and Toughness. Super Heal gives Goku a growth coin (+1/+1) everytime Goku is healed from injured status. Playing cards like Senzu Bean, Summoning the hidden power and Dende (a new warrior from the upcoming "the Awakening" set) with help make Goku a huge warrior that will be hard to get rid off. The Toughness also helps Super Heal by making it so that Goku will take one less damage when he would normally take 2 or more. Although this Ability won't come into play very much, it is still nice to have.
 
I would give this Goku a 4.5/5 for Playablity and 5/5 for art. Until next Time!

 


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