Subject: Hero Ally Deck Help

---------- Original Message ----------------------------------
From: TheHulkster321
Date: Thu, 12 Aug 2004 22:58:07 EDT

Hi, I was just wondering if you could answer a couple questions/give me some pointers for my deck.

First off I would like to tell you its not finished and needs to be soon, I realy cant choose one style for my Ally/Bomb deck and it needs to be playtested for a week or so more.

>> Orange, Blue, and Black are all good because they all have a drainer.
>> Blue has added Defense. Black has deck manip. Orange has Drill
>> control. All are good. <<

I know you ran a great Roshi Ally Backlash deck but as I have heard you run a SWK Rainbow Low Ally/Spirit Bomb deck which I asume is just as great as your other deck. Since you know so much about great Ally decks I was hoping to get some pointers.

>> It’s the same deck. <<

First I cant decide how many cards to run becuase I want to get out ZWG ASAP!

>> I run 85 and I get ZWG first turn a lot. More often than not. <<

I also need to know what allies you would take out/add in- Allies (18) Kid Trunks (Buu 169) – You can’t run HTs as allies… Bardock Pan Yamcha, teh Friend Piccolo, the Avenger – I run Piccolo the Trained Elder Kai Oolong Vegeta, the Powerful – Vegeta the Saiyan is MUCH better.
Tien, the Swift
Master Roshi (Broly Subset)
Gohan, the Great Saiyaman – Gohan from GT is MUCH better. 12 > 5.
Krillin, (M20) – Krillin the Father is broken good.
King Kai, Earth's Mentor
Torbie, the Silent – Outdated.
Maraikoh, the Vicious – I’d rather not hurt myself.
Chiaotzu (SS) – Fun but cut for room.
Android 18, the Mom – A18 from S17 is MUCH better. 9 > 6.
Nail, the Namekian

With a ZWG and my opponent stopperless I can win easily one combat with the help of my +3 Life cards every energy attack (I attack with Kid Trunks firts and run Roshi Sensei), thats why it is extremly important for me to get it out ASAP!

>> You still don’t exactly know what you’re talking about. In the LowAlly, which is what you’re in a sense trying to accomplish, you need a first turn of ZWG, a drainer, and Confrontation/Champions of Earth. Confrontation/Champions takes the energy block or mass ally kill, and then you drain, ZWG, Krillin/Yajirobe, then Krillin, discard another ZWG, then Yajirobe it up and get another 7 allies.

Vegeta gives all your allies +2 life. Oolong him to get +4. Roshi to make it +5 life +1 stage. I think that’s enough for good game.

Run Sugoro over Torbie. Use the KBS Kid Trunks. Add Videl GT and Yajirobe and then you’ve got my ally line up. <<

Also could I have a few pointers on getting out Spirit Bomb? Im only running
18 Ally's but it seems to work fine. But I would like to know how many Help Of Earth/Energy Gathering should I use (I run 2 Bombs)?

>> 18 is more than enough. Trust me on this. People think I’m crazy running 18, but I don’t care.
If you want to Bomb, you run 3 of each of the cards. You’ll never get it off if you don’t.

Bomb is easy to pull off with Oolong, Yajirobe, and Krillin. If you can manage to make some of the cards hit the discard, Oolong and Yajirobe will pull two of them up. Krillin can help generate one in the discard.
<<

And last could you tell me the rules on SWK becuase I cant seem to understand what the say in the Erreta at Deck-Zone (its very hard running a Red Rush SWK without knowing all the rules of it)

>> When you attack SWK, guess even or odd.
SWK removes the top card of her deck from the game. If the card number is correct (as in guessed even or odd), then the attack hits.
If not, the attack is stopped.
SWK cannot be an ally and cannot end combat. She cannot block any attacks and cannot play anything during her defender defends phase. Her ability is always working, even if an ally is in control. <<

P.S.
How many Combats does a basic Ally deck run

>> A lot. I run 18. <<

Is Apocalyptic Battle worth Playing (even if I run 3 Winter Countrysides)

>> Yes. But 3 WC is overdoing it. <<

Whats the point of ppl running Fond Memories (I see it in alot of Ally/Bomb
decks)

>> Ally decks run key cards and sometimes there’s something you need
>> back. I don’t run it anymore but you could. <<

Also how many Fond Memories should I use?

>> It’s limit 1 per deck so either 0 or 1. <<

Oh and just so you know ... I am a very big DBZ Player and have/have acess to any card besides The Almighty Light Cage : ( ... and should I play Farewell drill or sell it?

>> You could run Farewell Drill. I don’t because I don’t have one. But
>> you could. It hurts your PUR but helps card advantage. <<

Thanks in advance,
Chris (maybe you have seen me at on of the major DBZ Tournaments?)

>> I wouldn’t know from your first name. You’d have to point yourself
>> out to me. <<

matthewlow@franceslow.com
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