Subject: Blue MBS Buu

---------- Original Message ----------------------------------
From: "Bob Fatt"
Date: Sun, 14 Sep 2003 15:51:55 +1200

Hi,

I have a very big tournament with an UR and heaps of cards at stake in a weeks time,
and I heard you came top 8 at worlds, so could you please help me with this deck, it
needs more prevention i think...

MP:
1 Majin Buu
1 Majin Buu
1 Majin Buu, Pink People Eater
1 Majin Buu, Gotenks Absorbed
1 Majin Buu, Gohan Absorbed

Mastery:
Blue Style Mastery MBS

Sensei:
1 Master Roshi Sensei

Sensei Deck:
1 HUH???
1 Breakthrough Drill
3 Blue Heat Seeking Blast
3 Blue Energy Dive
1 Black Scout Maneuver (only can get hold of 1)

Combat:
1 Land in Pain
1 Majin Buu's Invincibility
1 Battle Pausing
3 Trunks Energy Sphere
1 Super Saiyan Effect
1 Android 17 Smirks
3 Android 18's Stare Down
1 Cell's Threatening Position
1 Cell's Defense
1 Cell's Presence
1 The Power of the Dragon
1 Brothers in Training
1 Time Is A Warrior's Tool
3 He's Safe

DBs:
1 Earth Dragon Ball 1
1 Earth Dragon Ball 2
1 Earth Dragon Ball 3
1 Earth Dragon Ball 4
1 Earth Dragon Ball 5
1 Earth Dragon Ball 6
1 Earth Dragon Ball 7

Drills:
1 Vegeta's Quickness Drill
1 Blue Mental Drill
1 Blue Holding Drill
2 Android 20 Absorbing Drill
2 Blue Prevention Drill
2 Energy Empowerment Drill

Energy Combat:
3 Blue Arm Blast
1 Blue Energy Blast
3 Krillin's Solar Flare
1 Blue Terror
1 Frieza's Force Bubble
3 Krillin's Heat Seeking Blast
3 Vegeta's Jolting Slash
1 Supreme Kai's Ki Push
1 Nappa's Energy Aura
1 Blue Energy Guard

Locations/Battlegrounds:
2 Goku's House

Non-combats:
1 The Eternal Dragon's Quest
1 Frieza is Ready
1 Expectant Trunks
1 Don't You Just Hate That
1 Foreboding Evidence
1 Fatherly Advice

Allys:
1 Majin Pui Pui
1 Bee
1 Majin Vegeta

Physical Combat:
1 Nappa's Physical Resistance
3 Blue Right Cross
1 Straining Jump Kick Move
3 Blue Betrayal
1 Vegeta's Physical Stance
3 Gohan's Kick
1 Blue Leverage

Strategy:
My strategy is mainly to survive. I prevent 3 life cards from all attacks with my sensei and power, and then i prevent 2 life cards (3 with Blue Prevention Drill out) with each blue style card i remove, the problem is theres not enough Blue Style cards in this deck. I have EDQ and the DBs in this deck so that if the game is taking too long I can get out EDQ and win by DB victory, as the beatdown is really slow in this deck (i think i need more modifiers to my attacks). It is also a rejuvinating deck, thats why Gokus House, He's Safe and the rest of it is in here. I use Majin Vegeta as a rejuvinating purpose aswell for my MBI, and Majin Pui Pui to get rid of their TIAWTs and/or any other combat cards they have, so that they dont get to use Gokus House much to their advantage. Please help this deck, I mainly need to take out cards so i can fit things like 3x Blue Speediness and 3x Blue Energy Arrows in for prevention and defense, aswell as 2x Pure Defense.

Thanks in advance
Ash

**********
Not bad. Pretty solid. I ran into a Blue Buu deck at San Diego that beat me in top 4, and thus I know you can work this.

I assume you are running the Defensive Majin Buu GFHT right? I would also recommend running the MBS Level 4; regeneration of 8 cards is just wrong.

The Blue Heat Seeking Blasts don't seem to really do anything in this deck. I'm pretty sure you aren't going to Sensei in anything, but either way I'd probably add a Scout Maneuver (if you can) and maybe Blue Protective Bubble or something. The Heat Seekings just don't do anything.

Dang your Combat cards are all solid. The only card I'd possibly cut are the He's Safe. They are good but I don't see them helping all that much. Oh, and I forgot, you should run Dazed. That and probably a couple Blue Leavings seeing you won't get EDQ out first turn.

I would run Alt Earth 3; it will be much harder to take one of your DBs then.

Your Drills look fine; Holding is kinda strange but I guess it can work. I usually like two Mental Drills, but you might be fine with one. Oh, and Goku's Capturing Drill might help just a little bit.

If your Mastery ever does get turned off you will need ways to block. That and A Hero's Heart is Strong will be sure to drive you nuts, so you should run blocks in that case. Dying Planet as well.

I would switch out Right Cross with Eye Gouge. That card can get super annoying.

Also I would try and run Winter Countryside. You need to stay on level 1 to get the best out of this deck. Goku's House is yes good, but I bet your opponent playing Goku or Buu Freestyle will be abusing it more. A Gohan's Nimbus Cloud to complement it and you'll be set.

Seeing you do have access to URs, Where There's Life There's Hope and maybe a second or third Eternal Dragon's Quest might help. I lost to Blue Buu EDQ ball. He used Namek balls, but yeah, it works. Also, Hero's Lucky Break can easily take the place of one EDQ seeing it can search your deck for whatever you want. A little regeneration and you'll be set. I would add in 3 Watching from Afar and/or 3 Cookie for some nice regeneration of the choice cards in the deck.

I would throw in Blue Round Throw if you can; great card for some energy defense and a little offense just in case.

Majin Vegeta is interesting, but you could probably live without him.

All right, cards that can be cut. Here are a few that I would probably cut if I had to: Brothers In Training. Great card. But in your case you'll be doing regen and prevention your drills should show up on their own. You won't be in combat much with this kind of deck. Just draw and regen and stall and wait for the Balls to show up. He's Safe. Same, used in combat. Cookie sounds better. Tasty too. Blue Holding Drill. Will stave off some decks, will do nothing at all to many others. Energy Empowerment Drill. There's really no need to do more damage with your energies anyway except speed up the game. In your case, you should be focusing on stalling and DB, not using up space for another really small glimmer in the deck. Krillin's Solar Flare. I dunno, only if you have to. You do have a ton of prevention as well as your Vegeta's Jolting Slash. You shouldn't have too many problems. Just Arm Blast and Pikkon's Leg Catch and I think you are more than set. Blue Leverage. The strength of this card will be if you are at upper levels, and you'll always be at level 1 unless you get unlucky. VPS/NPR. These cards have lost a ton of steam, but they are still good. With your prevention, I don't think they are needed. PLC are better in this instance. And... maybe Gohan's Kick. Your deck is not Combat related, and it doesn't need to deal a ton of damage or any at all. Kick is definitely the last card I'd take out if I had to though. Maybe one comes out. Kick is really really good, but in a deck that avoids combat, it kinda defeats the purpose.

Good luck. This is one of the best decks I've seen on Pojo; keep it up, you might win that tournament you are attending.

--
matthewlow@franceslow.com
"You will not be allowed to do this to anyone else!" - Gohan
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