Pojo's Collector Card World Magazine

Pojo's Dragonball Killer Decks 

Date:      6/10/00

Subject:      j.Rock’s Nappa Deck

 

j.Rock’s Nappa Deck 1.0

Nappa, Level 1-4 (Level 4 is #P115)

Red Knee Pick Drill 3

Red Coordination Drill 3

Meditation Drill 2

Goku’s Attack 3

Goku’s Surprise Attack 3

Piccolo’s Revenge 3

Saiyan Mental Energy Attack 3

Black Fore Fist Punch 3

Dream Machine Battle 1

Nappa’s Blinding Stare 4

Raditz Flying Kick 3

Piccolo’s Flight 2

Earth Dragon Ball 7 1

Earth Dragon Ball 6 1

Earth Dragon Ball 5 1

Enraged! 3

Sayian Appraisal Maneuver 3

Saiyan Battle Terms 2

Blazing Anger! 3

Power Up the Most! 3

Frieza’s Spirt 2

 

My take on the DBZ CCG, and how my deck works.

First, there are 3 ways to win: collect all the Dragon Balls, reach level 4, or deck your opponent. What you do with this knowledge is find ways to keep your opponent from winning by controlling these strategies.

1.     Keep opponet from getting 7 Dragon Balls by using Saiyan Appraisal Maneuver. 1 Maneuver on Balls 1-4 means no one can win by Dragon Ball collection.

2.     Use level 4 Nappa, #P115. This version of Nappa is better than the other level 4 version becuase it has 1 higher PUR and is level 38000. Right now the game is so new that your opponet may not have a level 4 character, meaning your attacks will be stronger and playing Anger decreasing cards will hurt more. This Nappa shuts down Level winning.

3.     By using “recycle cards”, and large attacks with cards that increase power level and cards that stop combat, you are sure to deck your opponet before he can build up his defense or offense.

This type of playing is total control. There are enough cards in DBZ that do about the same thing that you won’t have to worry about setting up a great, fast strategy.

This deck has many ways to win. The first is decking. There are a total of 15 attack in this deck that do 5 or more damage. If every attack were successful, your opponet would have to discard over 75 cards!

Another way this deck wins is by keeping your defense on the table, in the form of non-combat cards, instead of in your hand, where your attacks should be. This also allows you to use Combat cards that keep your Power Level Up like Power Up the Most! and the Earth Dragon Balls 5 and 6 during times when you are building attacks, which is a great strategy.

More on this deck, including playtests, updates, etc. coming soon. I wanted to get this thing out to the public so they could see what a real tourney style DBZ deck looks like. Everything you need to win is here: Card drawing and deck cycling (Drills and non-Combats), strong attacks, timed defensive maneuvers, card control (Saiyan Appraisal Maneuver should be banned!), and Nappa’s incredible PUR.

You can find me playing and trading DBZ at Generation X Comics in Bedford TX on Mondays after 4PM.

·         j.Rock

ensabanur69@hotmail.com

·         Joshua

 

 


 


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