|
Pojo's Dragonball Killer Decks Date: 6/10/00 Subject: j.Rock’s
Nappa Deck j.Rock’s
Nappa Deck 1.0 Nappa,
Level 1-4 (Level 4 is #P115) Red
Knee Pick Drill 3 Red
Coordination Drill 3 Meditation
Drill 2 Goku’s
Attack 3 Goku’s
Surprise Attack 3 Piccolo’s
Revenge 3 Saiyan
Mental Energy Attack 3 Black
Fore Fist Punch 3 Dream
Machine Battle 1 Nappa’s
Blinding Stare 4 Raditz
Flying Kick 3 Piccolo’s
Flight 2 Earth
Dragon Ball 7 1 Earth
Dragon Ball 6 1 Earth
Dragon Ball 5 1 Enraged!
3 Sayian
Appraisal Maneuver 3 Saiyan
Battle Terms 2 Blazing
Anger! 3 Power
Up the Most! 3 Frieza’s
Spirt 2 My
take on the DBZ CCG, and how my deck works. First,
there are 3 ways to win: collect all the Dragon Balls, reach
level 4, or deck your opponent. What you do with this
knowledge is find ways to keep your opponent from winning by controlling
these strategies. 1.
Keep opponet from getting 7 Dragon Balls by using
Saiyan Appraisal Maneuver. 1 Maneuver on Balls 1-4 means no
one can win by Dragon Ball collection. 2.
Use level 4 Nappa, #P115. This version of Nappa is
better than the other level 4 version becuase it has 1 higher
PUR and is level 38000. Right now the game is so new that your
opponet may not have a level 4 character, meaning your attacks
will be stronger and playing Anger decreasing cards will hurt
more. This Nappa shuts down Level winning. 3.
By using “recycle cards”, and large attacks with
cards that increase power level and cards that stop combat,
you are sure to deck your opponet before he can build up his
defense or offense. This
type of playing is total control. There are enough cards in
DBZ that do about the same thing that you won’t have to
worry about setting up a great, fast strategy. This
deck has many ways to win. The first is decking. There are a
total of 15 attack in this deck that do 5 or more damage. If
every attack were successful, your opponet would have to
discard over 75 cards! Another
way this deck wins is by keeping your defense on the table, in
the form of non-combat cards, instead of in your hand, where
your attacks should be. This also allows you to use Combat
cards that keep your Power Level Up like Power Up the Most!
and the Earth Dragon Balls 5 and 6 during times when you are
building attacks, which is a great strategy. More
on this deck, including playtests, updates, etc. coming soon.
I wanted to get this thing out to the public so they could see
what a real tourney style DBZ deck looks like. Everything you
need to win is here: Card drawing and deck cycling (Drills and
non-Combats), strong attacks, timed defensive maneuvers, card
control (Saiyan Appraisal Maneuver should be banned!), and
Nappa’s incredible PUR. You
can find me playing and trading DBZ at Generation X Comics in
Bedford TX on Mondays after 4PM. ·
j.Rock ·
Joshua
|