Pojo's Duel Masters Card of the Day
Wizards Duel Master site
Date Reviewed: 4.23.04
Average Rating: 3.91
Limited Average Rating: 3.91
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
* Game Store owner in
Multiple M:TG Pro Tour Appearances
|This is the best
removal blue has. It's cheap, and it can send an
opponent back a turn, or let you punch through when
you need to. I like Spiral Gate a whole lot in a
limited, it's just as good. Just bounce and
game store owner (The Game Closet - Waco,TX)
* Scrye writer since 2002
Spiral Gate is OK, but a lot more players seem to
prefer Teleportation. The plus side though is that
Spiral Gate does have shield trigger. It also only
costs two mana.
Worthy. Nothing special, but still worth playing.
*DCI Tournament Organizer
*Game Store Owner (Gamer's
I think this card is very undercosted. Too many Red
and Black cards have Restrictions when they enter
play. Something like Spiral Gate severely sets them
back. And heaven forbid it triggers off a Shield
Trigger, then its set them back two turns, since
they canít just recast it that turn, and next turn
it will have summoning sickness. I am a huge fan of
this card and highly recommend it.
|Hi I was bored so I
decided to do another CotD, Spiral Gate =/
Spiral Gate- Common
Hi peoples its The Antman again for another review.
This week we have Spiral Gate, which is in the deck
that I made for one of pojo's books coming up (I
hope Bill accepts...). Anyways on to the review.
Spiral gate is a great card because of its chance
for a free bounce or a cheep one card bounce. Yah I
know what all of you are saying, "I'd rather play
Crimson Hammer instead" well sure you can destroy a
week little creature with this, but wouldn't you
rather bounce your opponents King Depthcon? or their
Explosive Fighter Ucarn? Heck for even more fun
Bounce your own Aqua Sniper for more bouncing next
turn ^.^, I'd have to say though you will probably
use this card more from your hand rather from your
shield zone because you will be able to control when
you play it, which is a very important thing you
have to remember when you play this card. Play it at
the wrong time and you could be facing something
Constructed- 3.5/5 if It didn't have shield trigger,
and costed one less I would like it a lot more
Limited- 5/5 Any removal is good
Final Thought- use this card wisely other wise you
will regret using your mana for it instead of
playing that King Depthcon
Spiral Gate is a simple, well designed card that can
muck up your opponentís plans horrible. Bounce is so
awesome in this game since itís so flexible. You can
stall, bounce a blocker to bust through to the
shields, bounce your own come into play ability
creature, and shield trigger to save you the game.
All in all, itís designed to mess up your opponentís
plan, and usually sets them back a turn or so.
The card isnít overly flashy, and doesnít do a lot
on itís own, but bounce is just that good in the
game right now. If youíre running water, run 4, itís
about that simple.
In limited, awesome trick. Nice Shield Trigger or
assistant card. Bounce isnít as strong here since
the decks are more random however. Donít be afraid
to nab it early, but it can go about as late as turn
6 before they get picked off.
Constructed - 4
Limited - 2.5
||Name: Spiral Gate
Effect#1: Shield Trigger (When this spell is put
into your hand from your shield zone, you may caste
it immediately at no cost.)
Effect#2: Choose 1 creature in the battle zone and
return it to its ownerís hand.
Set/Card#: Base Set, 40/110, Common
Attributes: This is a Spell card (duh), and itís an
easy one to cast: just two mana! Not only that, but
itís even a shield trigger: that is never bad (since
it only adds one mana to the cost and you can always
choose not to So does this mean its effect trash?
Abilities: Not a chance! This is one of the best
spells out right now. Send a creature in play back
to the hand. Obviously, when using this against your
opponentís creature, it is less effective than
killing it outright, but there are some nifty tricks
you can pull with it.
Uses/Combinations: The obvious is setting your
opponent back a turn-they have to re-summon their
creature, wasting mana and having summoning sickness
again! Remember, if it comes up as a trigger, itís
cheap enough to save, but if there is something
worth hitting, go for it: itís not like they can
re-summon it that turn (once you start attacking,
you canít cast any more spells or summon anything to
my knowledge). Also, this is good for taking care of
creatures with annoying ďwhen they dieĒ effects. The
most obvious would be Mighty Shouter and similar
creatures that become mana when they are killed.
Trust me, they begin to add up fast. Finally, you
can use it to return useful coming into play effect
monsters to your hand. Just be careful not to do
that for your opponent.
Newbie Format: 4.5/5-Just be cautious when
Standard: 4/5-Nice and cheap: bounce them away then
bust a shield.
Limited: 5/5-Hello! Blue seems a good choice for
this format: inexpensive blockers and multiple good
shield trigger spells. In Draft, take it even if you
arenít going for Blue-you donít want your opponent
to get it!
One of the top creature removal cards in the
game-but remember, itís only a set-back when used
that way. Its true value comes from versatility.
I love bounce.
Spiral Gate: Water Spell, 2-Mana, Shield Trigger.
Cheap, huh? This card says: Chose one creature in
the battle zone and return it to its owner's hand.
Is this play-worthy? Oh, yeah! I personally play
Fire/Water and I run 4 Spiral Gates. First of all,
it's a Shield Trigger, and Shield Triggers are
awesome. Second of all, it's only 2-Mana! TWO! And
you get to chose any creature in the playing field,
not just your opponent's creatures. Let's say you
played Rothus, the Traveler. You can play Spiral
Gate, send Rothus back to your hand, and play it
again (provided you have the Mana) and force your
opponent to destroy another one of his/her own
creatures. In the early game, you can Bounce your
opponent's cheap Blockers while your cheap attacks
get in some direct shield hits. And, if I haven't
already said enough, you can force your opponent to
lose a turn if you Bounce a creature back to their
hand, since they would have to re-play that creature
next turn and it couldn't attack (summoning
Pros: only 2-Mana, Shield Trigger, ANY creature
Play this card if you are playing Water at all. In
Limited this card mizes, since you can bounce your
opponent's "big creatures" and force them back a
(until I see a broken card, like a 4000 attack,
Double Breaker, 1-Mana Creature that can attack the
turn you play it, I doubt I would give any card a
score greater than a 4(minus Limited))