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Pojo's Duel Masters Card of the Day

mega_detonator
Image from Wizards Duel Master site
 

  Mega Detonator

DM04
Card
44


Date Reviewed: 12.14.04


Constructed Average Rating: 3.8
Limited Average Rating: 4.25


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


The Antman
Mega Detonator, Rare,#44(DM-04)

sorry for the short review people =/.

Cheap and quick needs a good weenie hord to make, and red or green has that.
just watch out for shield triggers, they could be the end of ya.

ratings:
constructed- 3/5 if holy awe wasn't so darn evil I would have givin it a better score
limited- 5/5 man this thing owns in limited
 
Knives101 Mega Detonator

Well at first glance this card looks horrible. You discard a card from your hand just to get a two mana Magma Gazer, without the +4000 power attacker ability. Sounds aweful huh? Well there's a certian way to use this card.
Before I go any further I must say that this card only belongs in a deck that has a lot of hand advantage. Here's what you do. First you cast some kind of removal card, in order to kill off an opponent's blocker. Next you cast Mega Detonator in order to give all your creatures Double Breaker. You gotta dump your hand to do this though. Finally you attack for the win.
Normally after playing a removal card such as Terror Pit, you would not have enough mana left to cast another card. But since Mega Detonator only costs two mana you can still cast it after a removal card. Well anyway that's how Mega Detonator should be played. I'll have to give it a three since I think dropping your whole hand is a big gamble.

Rating: 3
 
Machina X Today's review from Jordyce is Mega Detontator, a two-play spell that lets your guys smack 2 instead of 1. Shields that is.

First of, this cards effect is quite nasty against your opponent because if you play this right you can have yourself a double breaking Braid Claw on your second turn. But that also messes your hand up, discarding is a major downside this card. Against a deck without blockers you can summon Braid Claw, play Titan Gett/Baron Vorg/Brawler the next turn, hit a shield, and the turn after you play Mega Detonator. Assuming you started first though, that leaves you with no cards in your hand - and your opponent down all their shield. It may seem good, but blockers, shield triggers and destruction spells start to take their toll on cards like this.

Fire has no drawing power, and the way fire works it also has pretty bad management. From what I've seen most fire decks have a hand of about 2-4 avearge meaning that you could mess yourself up from playing this card.
However, should you play this card with dark/light it becomes a lot stronger. Let's think of the combos you can do here:

Mist Rias + Mega Detonator = Summon a creature, use the card to give it double breaker. A bit delayed, but it works. You also have to have pretty a large mana base to begin with.

Mongrel Man + Mega Detonator = Red/black is known for creature destruction, and your hand should be rewarded for it. Red/black normally dosen't play too many creatures though, so Mega Detonator only gives 2-3 guys double breaker.

I would most likely never play this in a mono-red, I would use Magma Gazer and Blaze Cannon over this any day, because I only lose one card from hand (the played card) and all my guys get the power up ability to smash any blockers in the way. If your not playing mono-red though, this card is good replacement to Blaze Cannon. It's cheaper, but you pay in a way other than mana.

Constructed, Mono-Red: 1.5/5.0 - Stick to Blaze Cannon/Magma Gazer.
Constructed, Red+Other: 3.5/5.0 - If the other color has drawing, this card is a bit more useful.
Limited: 3.0/5.0 - Double breakers are nasty, but Sarius will block allot of them. It has draw power though, so playing it with light/dark is advised.
Artwork: 3.5/5.0 - It's a funny picture, but I don't really like the style used. More explosive power.
 
Parshathrules
8391

Mega Detonator

My favorite finisher, this thing is INCREDIBLE with some support.

I use this in my light/red deck and it completely owns. Mist Rias and Vizier of Magnetism give this thing a wide range, making even your smallest creatures double breakers.

Casting for only 2 gives you an opportunity to play this fast for a hard hit, possibly the game. This thing can also giving you a come from behind victory against people not playing blockers. If your hand is full of useless stuff that wonít take out their creature, you can take a hard shot at their shields, hoping that they donít have g0d luck.

5/5, this thing is magnificent
 

 

   
 

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