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Pojo's Duel Masters Card of the Day
 

crystal_paladin
Image from Wizards Duel Master site

  Crystal Paladin

Evo Expansion


Date Reviewed: 7.19.04


Constructed Average Rating: 3.75
Limited Average Rating: 3


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

chrestoman1 Hey. Here are the reviews for Crystal Paladin

Hey Everyone! Todays card is Crystal Paladin, and it's not a bad card. A 4 for 5000 evo creature that evolves from Liquid people. Getting rid of blockers is a good strategy when you want to win, and returning them to thier owners hands is good. This is easily a game-winning card that is perfect for water decks, being a Liquid People. Evolve it from the ever-popular Aqua Hulcus and Aqua Soldier for an excellent effect. Perfect in a bounce deck right along with Corille and Teleportation.

Of course, like every card, it does have it's drawbacks. It's not a double breaker :( and it returns EVERY blocker to it's owner's hand. Water has a big use of blockers too, so you'll most likely be hurting yourself as well. It's not nearly as good as Crystal Lancer, the loveable unblockable double breaker :). I'd stick with Crystal Lancer.

Pros: Game-winning effect, evolves from Liquid People.
Cons: Not a Double Breaker, returns EVERY blocker to the hand.
Constructed: 3/5 If you build a bounce deck, you'll want this card.
Limited: 2/5 It's harder to build a deck around it.

Hey everyone this is Chips with a review of Crystal Paladin, a Liquid People evolution card that returns all blockers to their owner's hands when it is put into the battle zone. It returns all blockers to the owner's hands so that will also set you back because your blockers will also be returned to your hand otherwise it's a good card 4 for 5000 evo. It also has a lot of cards you can evolve from so this card can be played early in the game. It's not a double breaker though. It also gets a free shield attack the turn it is played because it's an evolution creature and they don't get summoning sickness. Great in a bounce deck as well.

Pros: Evolution creature, low mana cost, Great effect
Cons: Not a double breaker, returns all blockers to the owner's hand
Constructed: 4/5 Build a bounce deck and this card is great
Limited: 2.5/5 Not many chances to get this card
 

Rob Miller

 

Sorry about the week hiatus but I had some business to attend to elsewhere that wouldn’t allow me to submit my reviews…but I’m back so lets do some reviewing.

 

Crystal Paladin-Water Civilization, 4 mana, 5000 attack, and “Evolution-Put on one of your Liquid People.  When you put this creature into the battle zone return all creatures in the battle zone that have “blocker” to their owners’ hands.”

 

I, quite simply put, love this card.  It isn’t my favorite blue evo but an evo nevertheless.  Obviously being an evo is an upside and a downside at the same time.  The upside is it can attack the turn it comes out and allows the rest of your creatures to attack and not be blocked…pretty nice upside right?  Well the downside is you have to a liquid people base creature, albeit the liquid people are already in most blue decks in the form of Aqua Hulcus, Aqua Soldier, and possibly an Aqua Vehicle if need be, but having to have one of them on the field, or in your hand should you have enough mana, is not a good thing, but if you run Crystal Memory this shouldn’t be a cumbersome problem.  If side decks were instated in Duel Masters this card would take up to places easily.  The main problem this card has is that you tend to save him until your opponent has a blocker, which can burden your game.

 

Constucted-4/5: I can’t help but give almost any evo a 4.

Limited-2/5: UGH!!! Almost impossible to use with any of the liquid people from Evo-Crushinators of Doom.

 
Stegyman Crystal Paladin

Awesome card.

Crystal Paladin: Water Evolution, 4-Mana, 5000 Attack. When you put this creature into play, you get to return all creatures with Blocker to their owner's hands. Nice.

Is this card good? Heck yeah! =P Crystal Paladin and Crystal Lancer are two awesome Evolutions. At 4-Mana, Crystal Paladin wont be hard to get into play, and at turn four it has a pretty good chance of staying alive for a few turns. In fact, once you put this guy into play, you can automatically take at least one of your opponent's shields by attacking with Crystal Paladin.

In Limited this card is awesome, IF you can get it =P It's a Super Rare! I won a lot of Evo-Crushinators of Doom packs at Origins and I didn't pull one Armored Blaster Valdios =( (of course, I did pull 2 Fighter Dual Fangs and a Crystal Paladin.. XD). But, it would be hard to draft this card. If you are drafting both Base and Evo-Crush and you happen to draft this card, SWITCH TO WATER =P If you haven't already, of course.

Tournament: 3.5/5

Limited: 3.5/5
 

 

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