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Rampage of the Super Warriors
Date Reviewed: 7.29.04
Average Rating: 2
Limited Average Rating: 2
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Civilization, 7 mana, 1000+ attack, and ďThis
creature gets +1000 power for each other water
creature you have in the battle zone. Whenever this
creature attacks, you may draw a card for each of
your other water creatures in the battle zone.Ē
This card screams MONO BLUE DECK. Iím not really
sure if I like this card yet, Iíll have to test it
when it comes out. I know that I will definitely use
Psychic Shaper in a straight blue deck but this card
doesnít seem nearly as good as it. Had you built a
deck around this card it can be nasty, you basically
flood (pun intended) the field with creatures early
then bring this guy out to not only draw crazy
amounts of cards but to also knock out their big
creatures, now the main bad side to this is that
this card most likely wonít last long on the field.
So use this card only in multiples so you can take
advantage of his effect, or I would suggest not
I am very disappointed in the Super Rares from this
set; they are nowhere near as useable as the ones
from Evo. The only useable ones are the ones we will
review next week so look forward to that.
Constructed: 2/5-This card can have a deck built
around it, albeit not a very good one.
Limited: 4/5-There is potential for him here as
there is less removal running rampant.
Well this is a pretty costly card. I could see
someone using this over Streaming Shaper. I'd rather
use Streaming Shaper though. This could be good in a
Water/Nature deck. Elf-X's and the like could allow
you to draw a ton of creatures and then put them
into play. Not too bad of a card. It's ability
doesn't warrant the rarity or the price tag though.
Final Rating: 3
Limited Rating: 3
|Chaos Fish (Gel
Fish) - 7 / 1000+
I play Water - but would I play Chaos Fish? NO! For
7 mana, I better get a 3000 or 4000 creature on the
board. Water also doesn't have very good swarm
tactics - so the +1000 power isn't a big thing.
Neither is the "draw a card for each of your Water
creatures" after an attack - because if I have lots
of creatures in the Battle Zone, than I am holding
back for a single attack to take out my opponent's
shields. There are so many cheaper ways of card draw
(Hulcus, Walter, Brain Serum, Psychic Shaper) - i'd
opt to play something else instead. I might like
this card if it lost the "draw" ability and gained
the "Double Breaker" ability -- Water needs a few
more "Double Breakers" to choose from.
Constructed - 0.5 / 5
Limited - 0 / 5 (let the rare drafter have it)
Evo-Crushinators of Doom introduced a sneaky little
Light civilization creature named Magris, Vizier of
Magnetism that tried to steal the secrets of "draw
power" from the Water civilization. No worries.
Water is still the go to civilization for drawing.
In Rampage we get another Gel Fish that could slap
more cards into your hand.
#1: Chaos Fish might net you extra cards. Extra
cards in hand means more playing options. Each time
Chaos Fish attacks you can draw a card for each
other Water creature that you have in your battle
zone. By a build up of 7 mana, which is Chaos Fish's
pricetag, hopefully you'll have more than 2 other
Water creatures in your battle zone to take
advantage of Chaos Fish's rewards. Chances aren't
half bad if you play hard-to-kill guys like Aqua
Solider and mono-Water.
#2: Chaos Fish is "pumpable." Another
mono-civilization "abusable" effect is Chaos Fish's
power boost of 1000 that comes for each other Water
creature that you have in your battle zone. Again,
it's all about having other Water guys out. Got a
field of 4 other Water hitters, then you've got a
Chaos Fish that hits with 5000 power.
#3: Chaos Fish's draw effect is optional. Basically
this means you won't be forced to deck out if you
attack with Chaos Fish, have 3 other Water guys in
the field, and only have 2 cards left in your deck.
#1: Chaos Fish's base power is low. 1000 power for 7
mana--man that stinks even though Water is known for
valuing effects over power. Depending on conditions
in the battle zone for pump/draw effects can be
risky and wasteful against certain players. If your
opponent is playing heavy removal--good luck getting
this guy passed 3000 power when you summon it.
#2: Chaos Fish's effects are best capitalized in
mono-Water builds. This cuts down on Chaos Fish's
versatility. That's not a bad thing for mono-Water
players, and there will be many once this set
releases. But this is an issue for people hoping to
splash other Water draw cards in their deck besides
Brian Serum and Aqua Hulcus.
#3: Chaos Fish's effects are dependent on your
battle zone. This is a con when your battle zone has
a low 'other Water creature' count. The effects not
only depend on how many Water guys you can summon,
but also on how many of them your opponent allows to
remain in your battle zone. Can be a tough task if
your opponent is a relentless Gel Fish-hating
Control player (like me).
#4: Chaos Fish's draw effect triggers only when it
attacks. Pay 7 mana, this guy gets killed before you
can attack, you get no extra cards, 7 mana wasted.
Effect is hard to re-use since Chaos Fish has
'battle zone-dependent' power.
Chaos Fish is unimpressive without the support of
his watery brothern--hence the attempt to stress
mono-civilization love in this set. I'd rather play
a cheaper creature with a draw or pump effect.
Though you can find both on Chaos Fish, it comes at
a high price on a weak creature. Another debate that
is sure to come up is which attack-and-draw Gel Fish
is better--Plasma Chaser or Chaos Fish. What's the
answer? Well, that's for you to decide...surely
you're tired of reading what I think. ; ) FORMAT
Constructed: 2/5. Everything on this guy depends on
his Water mates. If you're playing a mono-Water deck
then that can be an okay thing. But for anything
Limited: 1/5. Better draft Water so heavily that you
get sea sick if you want to make this guy worth its
weight in coral bits. Still, for a weird trump card,
I might keep Chaos Fish around if I do pull it and
manage to snag some other useful Water guys.