Pojo's Duel Masters Card of the Day
Wizards Duel Master site
Date Reviewed: 6.11.04
Average Rating: 2.38
Limited Average Rating: 2.88
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
* game store
owner in CA, ShuffleAndCut
I will go with one of
my Mantras here... Card Advantage Wins Games.
One of the best and most obvious ways to gain
card advantage is card draw. But here's
the catch. Do you miss your 4 drop to do
it? Drawing 3 cards is amazing. If
you could count on this being a shield trigger,
it would be amazing, but of course, you know
that you will find it instead in your hand more
often than not. Still, it may just be worth
considering in constructed, even as a 4 drop.
In limited, I think
you play it if you're going blue. Card
draw can be especially critical in limited where
your draws are much less dependable than they
are in a constructed enviroment. Drawing
throught the slough to get to your better cards
can gain you a great advantage.
With Thought Probe, you'd think it would go good in
any Water deck. But it doesn't. It goes great with a
Water Deck that is heavy on blockers, one that
a wall to stall out the opponent. But if you are
playing a "bounce" deck, you hope that your deck is
able to keep less than three opposing creatures on
field -- and if you can't, I can think of other
besides Thought Probe to use to draw cards in hopes
finding an answer to your opponent's onslaught. And
if I'm going to put a card in my deck that is going
draw cards, I'd like to know if I'll be drawing 1,
or 3 cards when I play the card. Thought Probe is
too random for my liking - and I suspect it'll get
some players into trouble if they allow their
to play lots of blockers just so you can draw lots
cards. You'll let that happen until your opponent
drops a Diamond Cutter and kills your hand full of
cards. There are better Creatures that allow you to
draw cards (Hulcus and Walter) and better spells
(Brain Serum - which is also a Shield Trigger) than
Constructed 1.5 out of 5
Limited 2 out of 5
Very situational cards in Duel
Masters have proven themselves time and time again,
since if your find yourself in a matchup where you
wouldnít normally use them, they become lands.
Thought Probe is a lot more narrow than Brain Serum,
but in certain decks it could have itís appeal. It
costs the same, and both have shield trigger, and
some think the clause doesnít justify the extra
card. But cards are cards. Itís worth a shot to test
out in your deck, but it should earn itís keep.
In limited, cluttered boards are a
thing of Light/Water. Blockers galore, and now
youíre three cards closer to that trump card of
yours. Still situational, but a lot more playable.
Constructed - 2/5
Limited - 3.5/5
A better Brain Serum?..
Thought Probe: Water Spell, 4-Mana, Shield Trigger.
"When you cast this spell, if your opponent has 3 or
more creatures in the battle zone, draw 3 cards."
I'm sure you all thought what I thought: Thought
Probe looks a LOT like Brain Serum, but is it
better? Well let's compare: both cost 4-Mana and are
uncommon. Thought Probe allows you to draw 3 cards
but your opponent has to have 3 or more creatures on
the field; Brain Serum lets you draw 2 cards with no
restrictions. It's a tough decision to make on which
card is better because Thought Probe is situational
but nets you one more card than Brain Serum, but
Brain Serum gives you 2 cards with no exceptions. I
suppose Brain Serum is better early game as it is a
guarenteed 2 cards, and Thought Probe is better late
game when your opponent has more creatures out. I
guess it's up to your preference on which card you
want to play. Personally I like Brain Serum more,
but that's just me =)
Pros: shield trigger, 4-Mana not too high, 3 cards
Cons: opponent has to have 3+ creatures out, can be
first shield broken on turns 2-3
I would play Thought Probe if you prefer card
advantage and Brain Serum for a guarenteed 2 cards.
In Limited this card is okay, just play it late game
and nab it early because ANY card drawing in Limited