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Pojo's Duel Masters Card of the Day
 

poison worm
Image from Wizards Duel Master site
 

  Poison Worm

Evo Crushinators of Doom


Date Reviewed: 6.24.04


Constructed Average Rating: 2.25
Limited Average Rating: 2


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Gordon Kane Poison Worm -- Some of the online forums have had a
hot and heavy discuss about this card. The main
complaint seems to revolve around the fact that if
there is not a 3000 or less creature on the side of
the player casting the Poison Worm, the Poison Worm
arrives in the Battle Zone and the player loses no
creatures. Do I think that is unfair - no. Do I
think it is a cheap card trick - no. If you can pull
it off - more power to you. However, I suspect that
the Darkness player will have a Marrow Ooze, Bone
Ghoul, or Horrid Worm in play, and a creature of that
size will be a target for Poison Worm's "comes into
play" sacrifice requirement. Most of the time, if a
player has a Poison Worm in their opening hand and
they want to get it into the Battle Zone without
losing a creature - they'll be waiting until Turn 4 to
cast anything - which is dangerous in the current
"speed / rush" environment. However, there are ways
around the Poison Worm's penalty - all you need is a
really lucky draw.
Turn 1 - play mana
Turn 2 - play mana, summon Bloody Squito (4000)
Turn 3 - play mana, summon Bone Spider (5000)
Turn 4 - play mana, summon Poison Worm -- no one 3000
or under, everyone lives!

Constructed - 2.5 / 5
Limited - 2 / 5

 
Stegyman Poison Worm

Awesome picture, even if it is a worm.

Poison Worm: Darkness Creature, 4-Mana, 4000 Attack. Vanilla, huh? When you put this creature into the battle zone, destroy one of YOUR own creatures with 3000 or less power. Yeah, ouch.

Is this card good? I think that it is only good in a Darkness/Nature deck where you can kill off a Mighter Shouter or a Coiling Vines and have it sent to the Mana zone--other than that this card just does more harm than good. You might as well as play two Withering Ghoul on turn four rather than a 4000 Attack creature that will destroy one of your own creatures, and you may only have one other creature on the field. IF you don't have any other creatures then you can get a 4-Mana, 4000 Attack creature for free, but why wouldn't you have any creatures by turn four? The other reason is to have it for evolution for either Chaos or Ultracide Worm as they are both pretty good. It totally depends on what deck you're playing to make Poison Worm useful.

Pros: vanilla creature, can combo with some Nature cards, evolves into two great evolutions

Cons: destroys own creature

This isn't the greatest card in on itself, but it is useful for evolving. I would personally rather play two Withering Ghoul over a Poison Worm in a normal deck without Worm evolutions. In Limited if you managed to pull a few Chaos Worms then draft ANY and ALL Worms you see, even Poison Worm.

Tournament: 2/5

Limited: 2/5
 

 

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