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Pojo's Duel Masters Card of the Day
 

barkwhip_the_smasher
Image from Wizards Duel Master site
 

  Barkwhip the Smasher

Evo Crushinators of Doom


Date Reviewed: 5.24.04


Constructed Average Rating: 3.3
Limited Average Rating: 2.8

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Christine
Gerhardt
* game store owner in CA, ShuffleAndCut
Barkwhip the Smasher

Barkwhip is a nice quick evolution if you are going with Beast Folk. There are some 2 drops, so Barkwhip could give you a 5000 on turn 3 to attack with. Plus it gives a nice bonus of +2000 to other Beast Folk, so you just attack with it first, then your others come in for a heavy attack. This guy is all about fast, so build your deck accordingly. Once your opponent's big guys hit, he ain't so big anymore.

In limited, you really have to have the Beast Folk in heavy numbers to make it worth while to play Barkwhip. I usually say a base of 4 to 5 to make a low cost evolution effective. You'll need to see your Beast Folk early. Otherwise, a 5000 creature just isn't that great late game.

Constructed: 3
Limited: 2
 
The Antman Barkwhip, the Smasher- Uncommon- #45
Evo Crushinators of Doom (weird name O.o)

Well today we have Barkwhip, the Smasher from ECD.

Let me start off by saying that there is only a total of 10 beast folk in the entire game =/. Now that I got that down lets get started on the actual card.

Barkwhip, the Smashers power can make him easily stronger than a bolshak dragon if you have a beast folk deck, and if you have a beast folk deck I sumise it will probably be a very fast deck because it will probably have Bronze-Arm Tribe, Fighter Dual Fang, Mighty Shouter, and Silver Axe. You would only want to play any Evo. cards in a deck if it is a tribe deck IMO, so for this card that only limits you to Beast Folk. Because of this your mana accelerators are pretty much your only good cards besides this =/. the rest are usualy mediocure power attackers.

Ratings:
Constructed- 3/5 (in Beast Folk deck) it has some uses here with its potential to get very high

Limited- 1.5/5 only because there are only 4 beast folk in the whole set.

Final Thought- over all if you manage to make a Beast Folk deck it will probably be pretty good.
 
Meeeee Barkwhip the Smasher-

Constructed-
With the release of Evo-Crushinators, beast folk got huge boosts and can now be their own tribal deck. Barkwhip has a nice body for 2 mana. Theoretically you get him out turn three by evolving a burning mane or a steel smasher, your choice.Now a 5000 creature on turn three is mighty nice, not much will stop you. Now with its ability, this thing can be a monster. With it attacking last, you can kill something as big as an Ultracide Worm. In my honest opinion, Barkwhip is an excellent card. A must for all beastflok based decks. Use both this and Duel Fang, and you can rip apart anything that hits the field. Of course one boost barkwhip gets is its un-death smokeable, assuming you attack with it as soon as it hits the field. It has the same weakness as every creature, Terror Pit. But still, you can't let one card stop you from playing a solid creature like Barkwhip. In my opinion, Barkwhip is best used on turn four, evolving from a little Bronze Arm Tribe.

Constructed- 4/5

Limited-
Evolutions are not the best pick in limited. Just because you chances of building a tribal deck are very low. If you can get great picks, then maybe one can come in handy, but now likely. It can still be a huge bomb, and become a huge creature, but your not going to be able to get a good amount of beast-folk for your limited deck. Just not worth pasing up great cards to chase something your not likely gonna be able to build.

Limited- 1/5
 

Otaku

Name: Bark Whip, the Smasher

Type: Creature

Civilization: nature

Race: Beast Folk

Cost: 2

Power: 5000

Effect#1: Evolution-Put on one of your Beast Folk.

Effect#2: While this creature is tapped, each of your other Beast Folk in the battle zone gets +2000 power.

Flavor Text: “Rage leads to war.  War leads to rage.  Isn’t it magical?” -General Dark Fiend

Mana#: 1

Set: Evo-Crushinators of Doom

Card#: 45

Rarity: Uncommon

 

Attributes: Bark Whip is a Nature Creature.  Specifically, it’s one of the Beast Folk  There are several of them, and some have useful effects.  So this can attack the turn it’s dropped, but needs to be dropped on a Beast Folk card already in play.  So the two mana is really not just two, it’s a minimum of another two (the cheapest beast warriors are 2 mana to summon) and another card to get in play.  So 4 mana plus one more card.  Paying this gives you a 5000 attacker that can attack right away, not bad, but not great.  Fortunately, there’s more.

 

Abilities: While Bark Whip is tapped, your Beast Folk in the Battle Zone get +2000 Power.  Not bad.  Not that you don’t Tap to trigger, but that it occurs when tapped.  So just try to attack with Bark Whip first.  Solid.

 

Uses/Combinations: There are currently 10 Beast Folk available, and one of them is also an Evolution, which I think is a good thing.  You have a lot of guys to Evolve from and two choices of what to Evolve into.  Burning Mane and Steel Smasher now how a purpose: costing only two mana, they are bargains for this and Fighter Dual Fang (the other Evolution card in this set) to Evolve from.  Steel Smasher is sometimes maligned since it can’t attack players, but it’s supposed to burn blockers or take out your opponent’s early pests anyway.  Now that it can evolve, it’s better.  Bronze Arm tribe can also be worth the extra mana, since it gives you another mana anyway and is almost a waste after being summoned.  Now, bark Whip is for early game, and the other Evolution, Fighter Dual Fang, is good late game, so that gives some good synergy.

 

Ratings

 

Newbie Format: 4/5-Best early game heavy for mono-grass decks.

 

Standard: 3.75/5-Still quite solid here, though I find mono-color decks sometimes seem to come up short.

 

Limited: 4/5-It’s big, it’s fast, and beast folk aren’t too rare, especially if you are drafting with both of the sets.

 

Summary

A nice, solid monster for early in the game.  If it shows up late to the party, just play it as mana.

 

Stegyman Barkwhip, the Smasher

woot! The first Evo-Crushinators of Doom card review!

Barkwhip: Nature Creature, Evolution, 2-Mana, 5000 Attack. Who wouldn't be interested? The text says that whenever Barkwhip is tapped, all of your other Beast Folk in the battle zone get +2000 Power. That's pretty darn good.

Is this card good? I say: yes. Why? Well, it's an extremely cheap Evolution creature. Burning Mane is the cheapest Beast Folk at 2-Mana, so if you would play Burning Mane on your second turn, the following turn you can play Barkwhip and attack right away! NO Blocker can withstand a 5000 Attack creature turn 3 and be around the next turn. Barkwhip is best early game since all the Beast Folk have low Attack Powers (the greatest is Silver Fist at 3000+) and would not get much benefit from the +2000 Barkwhip would give.

Pros: cheap Evolution, 2-for-5000, +2000 to all your other Beast Folk

Cons: not good late game

I would play this card if you're running Nature because Silver Axe, Might Shouter, and Bronze-Arm Tribe are all Beast Folk and are all heavily played in multiples (not to mention cheap Mana-costs). In Limited this card mizes, end of story. A high pick, just make sure to nab some Beast Folk!

Tournament: 3/5

Limited: 4/5
 

 

   

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