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Pojo's Duel Masters Card of the Day
 

crystal_memory
Image from Wizards Duel Master site

  Crystal Memory

DM01
Card #29



Date Reviewed: 10.21.04


Constructed Average Rating:
Limited Average Rating:


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


The Antman
Crystal Memory- Rare-#29(DM-01)

I have a super short review for you today people, sorry =/.

Crystal memory is awsome. search your deck for any card for either 4 or for free!! It lets you get your bomb or your key card out quckly.

ratings:
constructed- 5/5 any card for a good price + shield trigger = full rating
limited- 5/5 you will most likely get only one bomb card in limited, so this card helps you get it in your hand quickly

final thought- well... its good ^.^
 

cecillbill

(Top 4 at
2004 GenCon
Championship)
Crystal Memory
Many duelists have their favorite search spell depending on the civs they play and whether or not they play searchers. There's the Dimension Gate crowd, the folks happy to slap down a cheap creature grabber. Then there are the Light lovers scrambling over the spell fetched by Logic Cube. Then there are the Crystal Memory folks, the ones who love the flexibility of nabbing a spell or a creature in the nick of time.

PROS:
1. You can fish a spell or creature from your deck.

2. It's a shield trigger so the searching sometimes comes for free.

3. You don't have to show your opponent the card you grab with Memory.

CONS:
1. This card is best off the trigger because it hogs up 4 mana to fill the hand with 1 card.

RATING:
3.5/5. When I run Crystal Memory it tends to be in control builds, like Darkness/Water, because many of that build's bombs are over 4 mana anyway (like Chaos Worm and Crystal Lancer) and I'm more apt to play doubles or single copies of cards like Crystal Paladin. Then again, and you can call me crazy, I tend to play Brain Serum over this card (thins the deck by 2).

Limited: 4/5. Here you're not setting on the ideal quantities of anything.
 
Knives101 Crystal Memory

Well many people call this the best searcher in the game. I call it the worst. For starters searchers aren't really all that good. That's because Duel Masters has very few Silver Bullet cards. Good search cards are low in mana cost so that you can play the card that you fetched, during the same turn that you put it into your hand. Crystal Memory costs four mana. That means that any card that you put into your hand won't be able to be played until turn five at the earlyest. Playing Crystal Memory slows your deck down. You spend an entire turn using a card to get another card. I prefer Dark Reversal, over all the other searchers out there. Why? Because as a measily two mana cost you can fetch a card from your grave and play it in the very same turn. For instance you can fetch a Rothus and play it all in one turn for six mana. Or you can fetch a Bloody Squito and play it for four mana. Dark Reversal is really nice because you can copy any creature that is in your grave. If the fetched creature costs four mana or less, then you should be able to cast it all in the same turn. Saving you valuable time. Crystal Memory has been slapped into the Civ that needs it the least. With all of it's draw power Water doesn't need a searcher at all. Many people like running two of a card and then using Crystal Memory to search it out. That's an ok plan but it's just not my way of doing things. Anyway I don't like search spells, and I don't like running only two of a card. It's just not my style.

Rating: 2
 

 

   
 
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