Pojo's Duel Masters Card of the Day
Wizards Duel Master site
Date Reviewed: 9.09.04
Average Rating: 2.3
Limited Average Rating: 2.66
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
(Top 4 -
Hmmm. The Sniperís a nice late game bouncer that can
get rid of pesky blockers or creatures just waiting
to kill your shields. Heís decent, but Teleportation
is a much better double bouncer that sees play much
earlier with a cost of 5. The Sniper also doesnít do
much against evolutions; after 8 turns (8 mana), its
relatively easy to replay a creature and evolution
Heís much better in limited. A formidable 5000 and
double bounce can mean tons of trouble for your
opponent. He literally sets them back two turns.
Hmm. Sniper is kinda outdated if you ask me. You can
still bounce your opponent's creatures over and over
agian. It's just that evolutions make bouncing with
Sniper not the best strategy out there. I haven't
really had Sniper played on me since base set, so
I'll just leave this one to the others.
Man, school takes up a lot of time. Anyway, Aqua
Sniper isn't all it's cracked up to be. I mean,
sure, 8-Mana for a 5000 Attack creature that returns
two creatures to their owner's hands, but.. 8-Mana?
I'd rather play two Spiral Gates for HALF the cost
of one Aqua Sniper.
All other Bounce cards > Aqua Sniper
Limited: 1.5/5 (8-Mana.. I doubt it)
(Top 4 at
Once there was a time when Liquid People meant Aqua
Sniper. Aqua Sniper was feared because dropping it
turn 8 meant some mana-intensive double breaking
fatties were disappearing from the field. Then came
B/U/G, the deck that made Aqua Sniper a giant among
men because of something called the Sniper-Lock.
Silphy & Aqua Sniper = all weenies were toast. Wash.
Repeat. But, the times I speak of above have gone
the way of the dinosaur.
Post-Rampage Aqua Sniper is much less effective,
slightly annoying not scary, and a slow drop if not
running mana gain.
#1. Bounces back any 2 creatures. Can be your guys,
can be your opponent's guys, or both. Can be
blockers, hitters, or both. Can be . . you get the
#2. Can make your opponent recommit-mana to a
mana-hogger, thus opening up the possiblity that
lots of threats don't come out next turn. Still fun
to drop on a Mono-Light player. Then again, Crystal
Paladin would be better.
#3. In the sad, sad, truly unfortunate event that
you can't evolve Crystal Lancer from any other
Liquid People creature, and this includes guys like
Aqua Bouncer, then Sniper can be evo bait. But, did
I fail to mention evoing it is a sad circumstance?
#1. Slow "as molasses in December at the North Pole"
#2. Power means it's not charging past many
blockers, like Angler Cluster, and it's easy to deal
with once on the field for good.
#3. Decreased Effectiveness. Not as effective as
before because bouncing evos like Barkwhip means
nada, and evos are the most annoying creatures to
deal with in the game. When summoning sickness
reigned, this card was soild.
I want to hold this card up high...but can't.
Evolutions have made Sniper a back burner tech
creature that's okay to play in decks with mana gain
and blcoker stall.
Constructed: 2.5/5. Still solid when paired with
mana gain. Currently packed in my weird-controlish 4
color and W/N/splash decks.
Limited: 3/5. Evos are here too, but in less
Hey everyone! Sorry about the long pause, the
computer malfunctioned but now we're back with a
review of Aqua Sniper. 8 mana is pretty expensive,
you could play a Marine Flower and a Crystal Lancer
for nearly the same amount. His efect is good
though, and with two, you can create an infininte
bounce effect. Kill of all of your opponents
monsters and you can bounce your way to victory. by
itself, 8 mana is a lot for the effect, and there
are more playable cards. It's still pretty good, and
gets an average rating. Tales of Symphonia rules!
Hello all this is Chips with a review of Aqua Sniper
a Liquid People card that takes 8 mana and has 5000
power and an effect that lets you return 2 monsters
to their owner's hand. That's a pretty good effect
but look at the mana cost, 8 is very expensive
meaning this card will only be played very late in
the game. The power of 5000 is a little weak too. A
lot of monsters will have more power than this card.
There are a lot of better cards than this one.
Constructed: 4/5 Use a lot and have infinite bounce